]> git.lizzy.rs Git - dragonfireclient.git/history - src/environment.cpp
Don't ignore server disconnects in client code
[dragonfireclient.git] / src / environment.cpp
2022-01-30 sfan5Abort raycasts that go out-of-bounds (#12006)
2020-08-18 LarsAllow the ABM time budget to be configurable.
2020-04-11 Loic BlotMove serveractiveobject & unitsao
2020-04-11 sfan5scriptapi: Sort out ServerEnvironment / Environment...
2019-08-10 Jozef BehranMerge pull request #8776 from osjc/FixGetNode
2018-08-16 Dániel JuhászRaycast: export exact pointing location (#6304)
2018-02-10 Dániel JuhászNode definition manager refactor (#7016)
2018-01-13 Lars HofhanslRevert "Add an active object step time budget #6721"
2017-12-06 Lars HofhanslAdd an active object step time budget #6721
2017-09-04 paramatWorld start time: Add setting for this, default unchanged
2017-08-20 Loïc BlotModernize code: very last fixes (#6290)
2017-07-07 Dániel JuhászExpose getPointedThing to Lua
2017-06-17 Loïc BlotCpp11 initializers 2 (#5999)
2017-06-16 Loïc BlotC++11 patchset 9: move hardcoded init parameters to...
2017-04-25 ShadowNinjaRename Scripting API files for consistency
2017-04-19 Loïc BlotFix various copy instead of const ref reported by cppch...
2017-04-06 Loïc BlotLINT: Switch whitelist check from egrep to awk
2017-03-17 Loïc Blot[CSM] Add core.get_timeofday & core.get_day_count env...
2017-03-13 Loic Blot[CSM] Client side modding
2017-01-08 Loic BlotMove ServerEnvironment to dedicated cpp/header files
2017-01-08 Loic BlotMove ClientEnvironment to dedicated cpp/header files
2017-01-08 lhofhanslGet neighbor from same map block if possible in ABMHand...
2017-01-04 Lars HofhanslFixes for using std:vector in ABMHander and further...
2017-01-04 Rogier-5Use std::vector instead of std::map in class ABMHandler
2017-01-04 Dániel JuhászImprove getPointedThing() (#4346)
2017-01-01 Loic BlotBreath cheat fix: server side
2016-12-24 RogierMove PP() and PP2() macros to basic_macros.h
2016-12-24 Lars HofhanslProcess ABMs in a spherical volume instead of cubic
2016-10-30 Ner'zhulPlayerSAO/LocalPlayer refactor: (#4612)
2016-10-20 paramatChanges to static object storage limit and error message
2016-10-13 raymooAttached particle spawners
2016-10-09 Loic BlotEnvironment cleanup
2016-10-08 Loic BlotMove RemotePlayer code to its own cpp/header
2016-10-08 Loic BlotRemotePlayer/LocalPlayer Player base class proper separ...
2016-10-08 Loic BlotMore code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
2016-10-08 Loic BlotPlayer/LocalPlayer/RemotePlayer inheritance cleanup...
2016-10-05 Loic BlotReplace various std::map with UNORDERED_MAP + various...
2016-06-11 EkdohibsMake node timers more efficient
2016-04-27 obneqHandle particle spawners in env and delete expired ids
2016-03-19 Auke KokAllow NodeTimer, ABM and block mgmt interval changes.
2016-03-09 Auke KokAvoid try/catch for settings.
2016-03-09 Auke KokAdd consistent monotonic day counter - get_day_count()
2016-03-07 est31Add minetest.register_lbm() to run code on block load...
2016-02-26 rubenwardyCache some settings
2016-02-11 KahrlAdd '/clearobjects quick'
2015-11-04 est31Fix time progressing too fast
2015-11-04 est31Time: use locks again
2015-11-03 est31Time: Remove serverside getter, and use atomic operations
2015-10-27 est31Environment: Time of day fixes and add serverside getter
2015-10-18 paramatABMs: Make catch-up behaviour optional
2015-10-14 ShadowNinjaRename macros with two leading underscores
2015-10-14 ShadowNinjaUse warningstream for log messages with WARNING
2015-09-23 Loic BlotSave and remove player by pointer
2015-09-19 Loic BlotLittle optimization on getAdded/Removed activeobjects...
2015-09-16 est31Fix object position border checking
2015-09-15 est31Disallow placing entities outside safe boundaries
2015-09-08 Loic BlotChange m_client_event_queue's type to std::queue
2015-08-25 David JonesChange i++ to ++i
2015-08-24 ShadowNinjaClean up threading
2015-08-16 kwolekrSEnv: Remove static_exists from ActiveObjects in delete...
2015-08-01 Břetislav Štecsrc/environment.cpp: Fix NULL pointer dereference
2015-07-24 Loic BlotRemove some old dead code. Fix some Clang warnings...
2015-07-23 est31Optional reconnect functionality
2015-07-17 est31Server kicks: make messages configurable, cache wstring
2015-07-16 nerzhulKick players when shutting down server and there is...
2015-07-14 kwolekrRemove raw message output on AOM deserialization failure
2015-06-20 est31Generic CAO cleanups and renames for clarification
2015-06-20 est31Make attached objects visible in 3rd person view
2015-05-18 kwolekrRecord MapBlock modification reasons as flags instead...
2015-04-22 nerzhulRe-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
2015-04-21 kwolekrRevert "m_active_object_messages is used like a queue...
2015-04-21 Loic Blotm_active_object_messages is used like a queue. Use...
2015-04-16 Loic BlotUse std::vector instead of std::set for Environment...
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-04-01 kwolekrFix usage of destroyed mutex
2015-03-17 Craig RobbinsMinor bug fix (lag between damage flash and hearts...
2015-03-17 Craig RobbinsFix various damage related bugs (client-side)
2015-03-13 Loic BlotUse the new Player::isDead function when it's the case
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 Loic BlotFix issue #2441: crash on respawn, since a conversion...
2015-03-05 Loic BlotPerformance improvement: Use std::list instead of std...
2015-03-05 Loic BlotRemove Queue class which uses std::list and use native...
2015-03-04 Loic BlotUse std::vector instead of std::list in StaticObjectLis...
2015-03-04 Loic BlotABMHandler and player_collisions use sequential read...
2015-03-04 Loic BlotASyncRunStep doesn't need to lock when do setTimeOfDayS...
2015-02-17 Loic BlotChange many useless std::list into Environment class...
2015-02-17 Loic BlotReplace std::list by std::vector into ServerMap::listAl...
2015-02-17 Loic BlotSAO: re-add old ActiveObjectTypes for a future migratio...
2015-02-05 gregorycuFix dying of lava causes repeated death This is a bugfi...
2014-12-12 AntonUse std::string::empty() instead of size() where applicable
2014-12-06 Craig RobbinsPerformance of main client loop up to 2x faster In...
2014-11-14 Craig RobbinsRemove most exceptions from getNode() (and variants)
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-11-08 SmallJokerReplace setting unlimited_player_transfer_distance...
2014-10-24 Pavel PuchkinRemove remenants of mob code
2014-10-01 ShadowNinjaMake players check inventory modification properly
2014-10-01 ShadowNinjaSimplify player modification checks
2014-09-21 ShadowNinjaSplit settings into seperate source and header files
2014-09-01 kwolekrUpdate Mapgen VoxelManipulator on buffer invalidation
2014-06-28 SmallJokerMake player files saving again
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