]> git.lizzy.rs Git - minetest.git/history - src/content_mapblock.cpp
Optimize headers (part 2) (#6272)
[minetest.git] / src / content_mapblock.cpp
2017-08-17 Loïc BlotModernize src/c* src/d* and src/e* files (#6263)
2017-07-17 number ZeroMesh generation: Fix performance regression caused...
2017-07-11 number ZeroAdd 'plantlike_rooted' drawtype
2017-06-26 Loïc BlotIsolate irrlicht references and use a singleton (#6041)
2017-06-11 number ZeroPlantlike meshoptions: Fix inverted random vertical...
2017-06-04 Loïc BlotC++11 patchset 2: remove util/cpp11.h and util/cpp11_co...
2017-05-20 numberZeroCleanup in content_mapblock (#5746)
2017-04-29 Loïc BlotOptimize updateFastFaceRow processing by removing some...
2017-04-21 Dániel JuhászFix after soft node overlays
2017-04-21 Dániel JuhászSoft node overlay (#5186)
2017-04-01 number ZeroSignlike, glasslike drawtypes: Fix inverted textures
2017-03-30 paramatParamtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
2017-03-29 Loïc BlotAdd CPP11 header to define nullptr & constexpr (#5471)
2017-03-20 number ZeroContent_mapblock.cpp: Refactor
2017-02-10 paramatPlantlike: Fix visual_scale being applied squared
2017-02-10 Craig RobbinsRevert "Plantlike: Fix visual_scale being applied squar...
2017-01-28 ParamatPlantlike: Fix visual_scale being applied squared ...
2017-01-24 number ZeroAdd smooth lighting for all nodes
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2016-10-03 paramatMapblock_mesh_generate_special: Improve performance
2016-09-12 Auke KokPlantlike meshoptions: fix degrotate. (#4512)
2016-08-26 Auke KokMake plantlike drawtype more fun
2016-03-12 Auke KokAllow nodes to specify which sides to connect to.
2016-03-12 Auke KokNodebox: Allow nodeboxes to "connect"
2016-02-26 RealBadAngelRemove new_style_water
2016-02-08 RealBadAngelCleanup selection mesh code, add shaders for halo and...
2015-10-04 est31Add new ContentParamType2 "CPT2_DEGROTATE"
2015-09-14 paramatFirelike drawtype: Improve code
2015-08-25 David JonesChange i++ to ++i
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-03-21 SmallJokerConnect rails with connect_to_raillike and shorten...
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 BlockMenImprove group-based connection between raillike nodes
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...
2015-03-05 BlockMenFix some rendering glitches
2015-01-30 KahrlFix NDT_GLASSLIKE normals
2014-12-19 Vanessa EzekowitzFix visual_scale for plantlike nodes (again)
2014-12-18 Craig RobbinsFix visual_scale for NDT_PLANTLIKE being set too small
2014-11-20 KodexkyFix raillike bug (currently manifests itself on Android...
2014-11-19 ShadowNinjaFix wallmounted mesh rotations
2014-10-29 RealBadAngelAdd option to enable mesh caching, add wallmounted...
2014-10-22 RealBadAngelFix broken plantlike drawtype.
2014-10-21 RealBadAngelRecalculate normals for cached meshes.
2014-10-19 Craig RobbinsVarious uninitialised variable fixes
2014-10-18 RealBadAngelAdd meshnode drawtype.
2014-10-02 BlockMenAdd optional framed glasslike drawtype
2014-09-21 TriBlade9Add firelike drawtype
2014-09-21 ShadowNinjaSplit settings into seperate source and header files
2014-09-18 RealBadAngelBugfix: don't highlight air nodes.
2014-09-17 RealBadAngelNode highlighting.
2014-08-21 RealBadAngelPass light sources in blue channel of vertex color...
2014-07-24 RealBadAngelDont display interior of glasslike_framed node when...
2014-07-24 RealBadAngelAllow full circle rotation with 2degs step for plantlik...
2014-07-21 RealBadAngelAdd rotation for plantlike drawtype.
2014-07-20 RealBadAngelBugfix in makeCuboid - apply rotations to all faces...
2014-07-17 RealBadAngelFix texture glitches for plants with visual scale ...
2014-07-17 RealBadAngelFix texture hack in fences.
2014-07-16 sapierFix flipped textures for drawtype "glasslike"
2014-06-29 RealBadAngelGlasslike_framed drawtype rework.
2014-04-06 sapierPass pointer to nodedef directly to avoid recalculation...
2013-11-02 PilzAdamFix liquid_range
2013-10-14 SokomineAdd support for parameter 'visual_scale' for drawtypes...
2013-08-16 KahrlDiagonal liquid animation
2013-07-20 PilzAdamAdd liquid_range to nodedef
2013-07-02 KahrlRemove texture atlas / AtlasPointer, rename getTextureR...
2013-06-01 WeblateMerge remote-tracking branch 'origin/master'
2013-05-22 JeijaMake raillike nodes connect to any other raillike nodes...
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-25 RealBadAngelAdd new drawtype GLASSLIKE_FRAMED
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-23 RealBadAngel6d facedir
2013-03-17 PilzAdamFix new_style_water
2013-03-14 prollerLiquid fine tuning
2013-03-11 Ilya ZhuravlevMigrate to STL containers/algorithms.
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2013-02-24 prollernew adjustable finite liquid
2013-02-23 kwolekrMerge pull request #431 from sapier/dtime_clamping
2013-02-16 kwolekrMerge pull request #465 from doserj/mod_selection_empty...
2013-02-10 Jürgen DoserDisable backface culling for drawtype plantlike and...
2012-12-02 Perttu AholaHandle day-night transition in shader and make light...
2012-12-01 PilzAdamMerge support for anaglyph stereo
2012-11-26 Perttu AholaRemove unnecessary util/serialize.h from content_mapblo...
2012-11-22 xyzzMerge pull request #268 from khonkhortisan/image_button
2012-11-03 PilzAdamMerge pull request #243 from xyzz/liquid_renewable
2012-11-02 Perttu AholaFix flowing liquid animation direction calculation
2012-07-21 Perttu AholaRotate facedir-rotated top and bottom textures too...
2012-07-21 Perttu AholaFacedir rotation of nodebox textures
2012-06-17 KahrlCustom boxy nodes (stairs, slabs) and collision changes
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-16 Perttu AholaNode texture animation
2012-06-05 Perttu AholaFix NDT_RAILLIKE tweakings
2012-06-05 darkroseShadily clean up NDT_RAILLIKE to surely differ from...
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-04-08 Perttu AholaMake lava brighter by showing light sources at their...
2012-03-29 Perttu AholaImprove the look of fences
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