]> git.lizzy.rs Git - minetest.git/history - src/collision.cpp
Revisit F6 statistics formatting (#13126)
[minetest.git] / src / collision.cpp
2023-01-16 SmallJokerRevisit F6 statistics formatting (#13126)
2023-01-08 lhofhanslReport collisionMoveSimple for client and server. ...
2022-09-30 Jude Melton-HoughtonAvert collision static detection rounding error (#12822)
2022-09-20 Lars MüllerFix formula used for acceleration (#12353)
2022-04-08 ShadowNinjaSpacing fixes
2022-02-16 pecksinUse absolute value for bouncy in collision (#11969)
2020-05-18 sfan5Add missing sao->isGone() checks
2020-05-14 TheTermosCollision detection - #9343 follow-up (#9764)
2020-05-06 sfan5Expose collided objects in moveresult
2020-04-16 sfan5Swap out -ffast-math for a safe subset of optimization...
2020-04-16 Loïc BlotOptimize get_objects_inside_radius calls (#9671)
2020-04-11 Loic BlotMove serveractiveobject & unitsao
2020-04-08 TheTermosCollision various fixes (#9343)
2020-04-04 SmallJokerRevert collision tweaks #9365 and #9327 (#9591)
2020-02-13 TheTermosCollision detection tweak #2 (#9365)
2020-01-27 TheTermosCollision temporary fix for issue #6886
2019-08-13 SmallJokerBetter F6 profiler (#8750)
2019-08-10 Jozef BehranMerge pull request #8776 from osjc/FixGetNode
2019-06-10 SmallJokerAdd disable_jump to liquids and ladders (#7688)
2018-11-28 Quentin BazinMove client-specific files to 'src/client' (#7902)
2018-11-22 Ben DeutschClient-side autojump. Remove Android-only stepheight...
2018-08-05 SmallJokerPrevent objects from colliding with own child attachmen...
2018-04-03 Loïc BlotOptimize a little bit isBlockInSight, adjustDist &...
2018-04-03 Loïc BlotFix various clang-tidy reported performance-type-promot...
2018-02-26 paramatCollisionMoveSimple: Collide with 'ignore' nodes
2018-02-10 Dániel JuhászNode definition manager refactor (#7016)
2017-08-20 Jens RottmannChange BS constant from implicit double to float (...
2017-08-17 Loïc Blotclientobject, clouds, collision, clientsimpleobject...
2017-08-05 Jens RottmannAdd tiny Y offset in collisionMoveSimple() to tweak...
2017-08-05 Jens RottmannFix player coordinate rounding in collisionMoveSimple...
2017-06-16 Loïc BlotC++11 patchset 9: move hardcoded init parameters to...
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2017-01-08 Loic BlotMove ServerEnvironment to dedicated cpp/header files
2017-01-08 Loic BlotMove ClientEnvironment to dedicated cpp/header files
2016-10-30 Ner'zhulPlayerSAO/LocalPlayer refactor: (#4612)
2016-09-15 ShadowNinjaCollision: Improve performance by combining 6 vectors...
2016-04-05 Nathanaël CourantFix #3955 (player dying on login).
2016-03-12 Auke KokAllow nodes to specify which sides to connect to.
2016-03-12 Auke KokNodebox: Allow nodeboxes to "connect"
2016-03-01 nerzhulRevert "Fix jumping at node edge"
2016-02-20 Loic BlotLittle collision.cpp cleanups
2016-02-20 gregorycuFix jumping at node edge
2016-01-29 est31Don't pass non-const references to collision methods
2015-12-29 SapierMake collisionMoveSimple time overflow message written...
2015-10-26 BlockMenFix jittering sounds on entities (fixes #2974)
2015-10-14 ShadowNinjaUse warningstream for log messages with WARNING
2015-09-26 Christof KaufmannFix falling through nodes on world load (fixes #2784)
2015-08-25 David JonesChange i++ to ++i
2015-07-21 Loic BlotRemove profiler.h include where it's not needed. Remove...
2015-04-16 Loic BlotUse std::vector instead of std::set for Environment...
2015-04-01 Craig RobbinsMove globals from main.cpp to more sane locations
2015-03-07 Craig RobbinsFor usages of assert() that are meant to persist in...
2015-03-05 Loic BlotcollisionMoveSimple: use std::vector instead of std...
2014-11-14 Craig RobbinsRemove most exceptions from getNode() (and variants)
2014-10-19 RealBadAngelCustom collision boxes node property.
2013-07-20 PilzAdamAdd an option to disable object <-> object collision...
2013-06-30 prollerDisable collision fix, its broke unit tests
2013-06-30 prollerFix sand, gravel falling stuck
2013-06-01 WeblateMerge remote-tracking branch 'origin/master'
2013-05-20 kwolekrFix nearly all warnings
2013-04-18 WeblateMerge remote branch 'origin/master'
2013-04-09 sapierfix objects colliding with its own collision boxes
2013-04-07 WeblateMerge remote branch 'origin/master'
2013-04-03 Esteban I. Ruiz... Limit speed in collisionMoveResult for avoiding hangs
2013-03-30 WeblateMerge remote branch 'origin/master'
2013-03-27 sapierClosed add object <-> object collision handling
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2013-02-23 kwolekrMerge pull request #431 from sapier/dtime_clamping
2013-01-16 sapieradd limit for steps to avoid runaway memory consumption...
2012-09-01 Perttu AholaAdd bouncy node group
2012-06-17 KahrlCustom boxy nodes (stairs, slabs) and collision changes
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-04-07 Perttu AholaFix collision code getting stuck if speed is 0
2011-11-29 Perttu AholaImprove luaentity sprite functionality (and add some...
2011-11-29 Perttu AholaRelatively snappy object-ground collision detection
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-07-30 Nils Dagsson MoskoppMerge remote-tracking branch 'origin/upstream'
2011-07-24 Perttu Aholamerged fix to decapitated trees; other bugs now exists
2011-07-23 Perttu Aholamerged jungle and bluish shadows
2011-07-23 Perttu Aholamerged the content type extension and delta
2011-07-23 Perttu Aholaextended content-type range
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-07-14 Nils Dagsson MoskoppMerge branch 'upstream/master'
2011-06-26 Perttu Aholareorganized a lot of stuff and modified mapgen and...
2011-06-01 Perttu Aholamerged an old head into main branch
2011-04-21 Perttu AholaSome work-in-progress in hp and mobs and a frightening...
2011-04-10 Perttu Aholaimplemented rats in new system to verify that it works