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[dragonfireclient.git] / src / clientenvironment.cpp
2017-09-12 SmallJokerNetwork: Remove large parts of deprecated legacy code...
2017-08-30 Loïc BlotRemove DSTACK support (#6346)
2017-08-18 Loïc BlotOptimize headers (part 2) (#6272)
2017-08-17 Loic Blotl_server, clientenvironment, clientiface: code moderniz...
2017-08-16 Loïc BlotCleanup various headers to reduce compilation times...
2017-07-07 Dániel JuhászExpose getPointedThing to Lua
2017-07-02 Loïc BlotIrrlicht cleanup: cleanup various object to use Renderi...
2017-06-26 Loïc BlotIsolate irrlicht references and use a singleton (#6041)
2017-06-19 Loic BlotFix 2 warnings reported by GCC
2017-06-19 Loïc BlotRemove IrrlichtDevice unused pointer from ClientActiveO...
2017-06-16 Loïc BlotC++11 patchset 9: move hardcoded init parameters to...
2017-06-04 Loïc BlotC++11 patchset 2: remove util/cpp11.h and util/cpp11_co...
2017-05-21 red-001Prevent fall damage from overflowing when falling from...
2017-05-06 ShadowNinjaClean up numeric.h and split FacePositionCache from it
2017-04-29 Loïc BlotClient & ClientEnvirnment: don't create fake events...
2017-04-25 ShadowNinjaRename Scripting API files for consistency
2017-04-15 Loïc BlotPartial damage cheat fix: node damages server side...
2017-04-05 Loïc BlotMemleak fix: LocalPlayer object was not deleted
2017-03-17 Loïc Blot[CSM] Add core.get_timeofday & core.get_day_count env...
2017-03-13 nerzhul[CSM] Add enable_client_modding param (default: false)
2017-03-13 Loïc Blot[CSM] sound_play & sound_stop support + client_lua_api...
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2017-01-11 Loic BlotCleanup some header inclusions to improve compilation...
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2017-01-08 Loic BlotMove ClientEnvironment to dedicated cpp/header files