]> git.lizzy.rs Git - minetest.git/history - src/client
Protect a few more settings from being set from mods
[minetest.git] / src / client /
2022-05-26 x2048Force-update shadows when the world is changed (#12364)
2022-05-26 sfan5Improve code in mapblock_mesh.cpp a bit
2022-05-23 x2048Quantize light frustum calculations (#12357)
2022-05-21 paradust7Fixes needed to use irrArray backed by std::vector...
2022-05-21 sfan5Don't ignore server disconnects in client code
2022-05-21 x2048Improve shadow filters (#12195)
2022-05-20 x2048Fix lighting of upright_sprite entities (#12336)
2022-05-20 x2048Fix lighting of the wield mesh (#12341)
2022-05-18 paradust7Use std::map instead of core::map (#12301)
2022-05-15 Dmitry KostenkoInitialize wield mesh color when wield_image is set
2022-05-09 Lars MüllerHUD: Update selection mesh every frame (#12270)
2022-05-08 sfan5Consolidate some data structures in MapBlockMesh
2022-05-08 ROllerozxaFix mapblock geometry optimisation not working
2022-05-04 x2048Avoid rendering invisible faces of simple nodeboxes...
2022-05-04 SmallJokerguiScalingFilter: Fix most memory leaks (#12256)
2022-05-04 paradust7Make logging cost free when there is no output target...
2022-05-03 sfan5Fix broken FPS/dtime counters in debug info
2022-05-01 x2048Initialize wield mesh colors when changing item. (...
2022-04-30 sfan5Deal with compiler warnings
2022-04-28 OblomovRefactor local time getter functions (#12221)
2022-04-28 paradust7Remove HW_buffer_counter after IrrlichtMt fix to remove...
2022-04-28 WuzzyShow unknown node in debug screen (#12230)
2022-04-24 Giuseppe BilottaFix worldaligned textures
2022-04-21 Lars MüllerFix some debug info showing despite being disabled...
2022-04-16 paradust7Fix '[combine' when EVDF_TEXTURE_NPOT is disabled....
2022-04-15 SmallJokerupright_sprite: Fix walk animation in first person...
2022-04-14 x2048Implement shadow offsets for the new SM distortion...
2022-04-08 ShadowNinjaSpacing fixes
2022-04-08 ShadowNinjaFix compiler warnings
2022-04-07 Dmitry KostenkoRemove obsolete commented code (follow up to #12166)
2022-04-07 x2048Adjust shadowmap distortion to use entire SM texture...
2022-04-07 Jude Melton-HoughtonDisentangle map implementations (#12148)
2022-04-02 x2048Add depth sorting for node faces (#11696)
2022-04-02 Dmitry KostenkoIncrease the ratio between shadow range and viewing...
2022-03-31 x2048Limit shadow map to the viewing range (#12158)
2022-03-31 x2048Tune shadow perspective distortion (#12146)
2022-03-26 x2048Add API to control shadow intensity from the game/mod...
2022-03-14 Gregor ParzefallFix footsteps for players whose collision box min y...
2022-03-11 Daroc AldenFix undefined behavior in TileLayer (#12125)
2022-03-09 sfan5Use Irrlicht bindings for GL call
2022-03-07 Dmitry KostenkoCorrect normal bias for entities
2022-03-07 Dmitry KostenkoFix shadows for upright sprite nodes
2022-03-07 Dmitry KostenkoAvoid possible buffer overflow when checking face normals
2022-03-07 Dmitry KostenkoUse correct indexes when checking mesh normals
2022-03-07 Dmitry KostenkoDetect 'insane' normals in checkMeshNormals.
2022-03-07 Dmitry KostenkoImprove lighting of entities.
2022-03-07 Dmitry KostenkoApply shadow texture to wield-based entities
2022-03-07 Dmitry KostenkoRender shadows on entities.
2022-03-05 Lars MüllerReadd basic_debug as a HUD flag (#12020)
2022-02-10 DSAllow to set the displayed item count and its alignment...
2022-01-31 rubenwardyRevert "Disable dynamic shadows for the 5.5.0 release...
2022-01-31 Lars MuellerFix builtin statbar backgrounds
2022-01-30 sfan5Get rid of `basic_debug` last minute
2022-01-29 SmallJokerDisable dynamic shadows for the 5.5.0 release
2022-01-27 sfan5Rework drawtime and related timekeeping code to use...
2022-01-27 Jude Melton-HoughtonAutomatically migrate client mod storage (#11960)
2022-01-22 sfan5Fix consistency of sky sun/moon texture behaviour
2022-01-22 ZughyAllow resetting celestial vault elements by leaving...
2022-01-19 sfan5Fix local animation not instantly updating after being set
2022-01-16 Dmitry KostenkoReset override material in anaglyph
2022-01-09 sfan5Restore pass-through of direction keys (#11924)
2022-01-08 sfan5Fully remove bitmap font support (#11863)
2022-01-07 Jude Melton-HoughtonUse a database for mod storage (#11763)
2022-01-03 WuzzyCap damage overlay duration to 1 second (#11871)
2022-01-02 x2048Recalculate normals before adding mesh to the scene
2022-01-01 ShadowNinjaPrint announce error response (#11878)
2021-12-30 Vincent RobinsonImprove TTF support for pixel-style fonts (#11848)
2021-12-29 sfan5Socket-related cleanups
2021-12-29 VitaliyAdd more neighbors on mesh update (#6765)
2021-12-29 SmallJokerFix segfault in drawItems() due to missing inventory...
2021-12-28 JosiahWIRestore GCC 5 compatibility (#11778)
2021-12-18 sfan5Protect font initialization with mutex
2021-12-13 ROllerozxaDisable inventory if player's inventory formspec is...
2021-12-13 WuzzyRemove creative/damage info in Esc/Pause menu
2021-12-05 sfan5Fix various code & correctness issues (#11815)
2021-12-01 SmallJokerNetwork: Delete copy constructor and use std::move...
2021-11-26 HybridDogMinimap: gamma-correct average texture colour calculati...
2021-11-22 sfan5Add backwards-compatible behaviour if too few CAO textu...
2021-11-19 savilliFix local digging animation (#11772)
2021-11-01 Riceball LEELocalize error messages in mainmenu (#11495)
2021-10-31 WuzzyFix number of tool uses being off by 1..32767 (#11110)
2021-10-31 Isabelle COWAN-BERGMANAdd joystick layout for DragonRise GameCube controller...
2021-10-25 Jude Melton-HoughtonLimit stepheight smoothing to the stepheight and stop...
2021-10-20 Lars MüllerFix view bobbing not resetting when resting
2021-10-20 WuzzyAdd no_texture.png as fallback for unspecified textures
2021-10-15 LoneWolfHTFix compiling on Windows with Visual Studio
2021-10-13 hecksAdd embedded PNG texture modifier (#11498)
2021-10-12 SmallJokerRemove a few unused functions reported by callcatcher...
2021-10-05 lhofhanslReduce shadow jitter (#11668)
2021-10-01 x2048Improvements to colored shadows (#11516)
2021-10-01 WuzzySplit liquid_viscosity to liquid_viscosity and move_res...
2021-09-27 x2048Order drawlist by distance to the camera when rendering...
2021-09-27 SmallJokerVarious code improvements
2021-09-26 TheBrokenRailTouch UI support for desktop builds (#10729)
2021-09-22 sfan5Fix "Could not create ITexture, texture needs to have...
2021-09-19 DSFix client-side performance of chat UI (#11612)
2021-09-19 Lars MüllerFix HUD multiline text alignment (#10795)
2021-09-19 sfan5Fix trivial typos
2021-09-17 sfan5Fix GLES2 discard behaviour (texture transparency)
2021-09-15 ROllerozxaReadd TGA to the list of valid texture formats. (#11598)
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