]> git.lizzy.rs Git - minetest.git/history - src/client
Add debian 11 to Gitlab-CI (#11571)
[minetest.git] / src / client /
2021-08-23 WuzzyFix 6th line of infotext being cut off in half (#11456)
2021-08-21 WuzzyShow status message when changing block bounds (#11556)
2021-08-19 WuzzyFix scaled world-aligned textures being aligned inconsi...
2021-08-19 rubenwardyAdd fwgettext util function
2021-08-17 SmallJokerFix inconsistent integer comparison warnings
2021-08-16 Lean RadaStart sprite animation at the beginning (#11509)
2021-08-16 sfan5Cap iterations of imageCleanTransparent sanely
2021-08-12 SmallJokerFix segfault caused by shadow map on exit
2021-08-12 x2048Move updating shadows outside of RenderingCore::drawAll...
2021-08-03 SmallJokerOpenAL: Free buffers on quit
2021-07-31 SmallJokerMods: Combine mod loading checks and deprection logging...
2021-07-29 hecktestRemove unsupported extensions from list in tile.cpp
2021-07-27 sfan5Add bold, italic and monospace font styling for HUD...
2021-07-25 x2048Distribute shadow map update over multiple frames to...
2021-07-21 hecksRemove unused ITextSceneNode header (#11476)
2021-07-21 hecksRemove unused header includes
2021-07-17 SmallJokerCSM: Do not index files within hidden directories
2021-07-15 WuzzyAdd wallmounted support for plantlike and plantlike_roo...
2021-07-12 WuzzyFix revoke debug privs not reliably turn off stuff...
2021-07-12 sfan5Fix build on Ubuntu 16.04 and macOS
2021-07-11 x2048Avoid draw list and shadow map update in the same frame...
2021-07-11 x2048Improve shadow rendering with non-default camera FOV...
2021-07-11 hecksRefactor video driver name retrieval (#11413)
2021-06-30 hecksRemove unsupported video drivers (#11395)
2021-06-24 WuzzyRequire 'basic_debug' priv to view gameplay-relevant...
2021-06-23 WuzzyPerform some quality assurance for translation strings...
2021-06-16 sfan5Drop --videomodes, fullscreen_bpp and high_precision_fp...
2021-06-06 LisoShadow mapping render pass (#11244)
2021-06-01 sfan5fontengine: Fix crash loading PNG/XML fonts from paths...
2021-05-30 sfan5Fix procession ordering issue in content_cao
2021-05-29 WuzzyFix cloud fog being broken for high clouds
2021-05-24 savilliFix client crash on when con::PeerNotFoundException...
2021-05-08 sfan5Fix overlays for 2D-drawn items
2021-05-06 Loic Blotfix: extractZipFile is not part of Client but more...
2021-05-05 sfan5Use Irrlicht functions to query npot texture support
2021-05-03 Loic Blotfix: some code tidy about includes & irr namespaces
2021-05-03 Loic Blotrefacto: remove get_gui_env & draw_load_screen from...
2021-05-03 Loic Blotfix: don't use RenderingEngine singleton when it's...
2021-05-03 Loic Blotrefacto: RenderingEngine::get_scene_manager() is now...
2021-05-03 Loic Blotrefacto: Hud: make driver, client, player, inventory...
2021-05-03 Loic Blotrefacto: drop unused Hud::smgr
2021-05-03 Loic Blotrefacto: don't use RenderingEngine singleton on CAO
2021-05-03 Loic Blotrefacto: protect some RenderingEngine::get_scene_manager
2021-05-03 Loic Blotrefacto: RenderingEngine is now better hidden
2021-05-03 Loic Blotrefacto: hide mesh_cache inside the rendering engine
2021-05-03 Loic Blotrefacto: add RenderingEngine::cleanupMeshCache
2021-05-03 Loic Blotrefacto: rendering engine singleton removal step 1...
2021-05-03 Loic Blotfix: drop old irrlicht <1.8 compat on Client::loadMedia
2021-04-20 sfan5Enable cleanTransparent filter for mipmapping and impro...
2021-04-20 WuzzyPut torch/signlike node on floor if no paramtype2 ...
2021-04-20 Seth TraverseAdd a key to toggle map block bounds (#11172)
2021-04-18 sfan5GLES fixes (#11205)
2021-04-11 WuzzyModifying fall damage via armor group (#11080)
2021-04-09 WuzzyDon't reseed stars when changing star count
2021-04-05 sfan5Don't apply connection timeout limit to locally hosted...
2021-04-05 SmallJokerGame: Scale damage flash to max HP
2021-04-05 sfan5Reserve vectors before pushing and other code quality...
2021-04-01 sfan5Sort out cURL timeouts and increase default
2021-03-31 sfan5Irrlicht support code maintenance
2021-03-30 sfan5Draw items as 2D images (instead of meshes) when possible
2021-03-30 SmallJokerConsistent title bar + render information in mainmenu...
2021-03-29 WuzzyFix wield image of plantlike_rooted (#11067)
2021-03-29 VitaliyDegrotate support for mesh nodes (#7840)
2021-03-29 sfan5Replace fallback font nonsense with automatic per-glyph...
2021-03-23 DesourFix attached-to-object sounds having a higher reference...
2021-03-21 VitaliyRestore minimal normal texture support (for minimap...
2021-03-19 Elias ÅströmScale mouse/joystick sensitivity depending on FOV ...
2021-03-16 Jean-Patrick GuerreroGUIScene: Clear depth buffer + replace deprecated clear...
2021-03-16 Jean-Patrick GuerreroFix deprecated calls with Irrlicht 1.9
2021-03-12 sfan5Enable Irrlicht debug logging with --trace
2021-03-12 sfan5Avoid unnecessary copies during media/mesh loading
2021-03-12 sfan5Handle mesh load failure without crashing
2021-03-09 sfan5Restore Irrlicht 1.9 support
2021-03-08 sfan5Use place_param2 client-side for item appearance &...
2021-03-06 sfan5Clean up ClientEvent hudadd/hudchange internals
2021-03-05 VitaliyPause animations while game is paused (#10658)
2021-02-26 hecksKeep mapblocks in memory if they're in range (#10714)
2021-02-26 savilliFix hud_change and hud_remove after hud_add (#10997)
2021-02-24 WuzzyUse "Aux1" key name consistently everywhere
2021-02-23 sfan5Fix keyWasDown in input handler
2021-02-22 SmallJokerMinimap: Fix default label translations
2021-02-19 WuzzyFix world-aligned node rendering at bottom (#10742)
2021-02-17 rubenwardyAdd nametag background setting and object property...
2021-02-14 sfan5Fix segfault with invalid texture strings and minimap...
2021-02-08 Jean-Patrick GuerreroPause menu: Fix segfault on u/down key input
2021-02-06 Muhammad Rifqi Pri... Fall back to default when rendering mode (3d_mode)...
2021-02-02 k.h.laiFix memory leak detected by address sanitizer (#10896)
2021-02-02 sfan5Drop wide/narrow conversion functions
2021-01-31 sfan5Readd Client::sendPlayerPos optimization (was part...
2021-01-29 SmallJokerSettings: Purge getDefault, clean FontEngine
2021-01-28 VitaliyInclude irrlichttypes.h first to work around Irrlicht...
2021-01-22 rubenwardyRemove dead code (#10845)
2021-01-22 rubenwardyUse JSON for favorites, move server list code to Lua...
2021-01-20 WuzzyAllow "liquid" and "flowingliquid" drawtypes even if...
2020-12-24 sfan5Fix some minor code issues all over the place
2020-12-23 LarsMinor profiler fixes.
2020-12-19 MarkusFix some more joystick issues (#10624)
2020-12-19 VitaliyCleanup shader generation code (#10663)
2020-12-14 ZughySemi-transparent background for nametags (#10152)
2020-12-05 hecksImplement mapblock camera offset correctly (#10702)
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