]> git.lizzy.rs Git - minetest.git/history - src/client
Add game name to server status string
[minetest.git] / src / client /
2022-01-27 sfan5Rework drawtime and related timekeeping code to use...
2022-01-27 Jude Melton-HoughtonAutomatically migrate client mod storage (#11960)
2022-01-22 sfan5Fix consistency of sky sun/moon texture behaviour
2022-01-22 ZughyAllow resetting celestial vault elements by leaving...
2022-01-19 sfan5Fix local animation not instantly updating after being set
2022-01-16 Dmitry KostenkoReset override material in anaglyph
2022-01-09 sfan5Restore pass-through of direction keys (#11924)
2022-01-08 sfan5Fully remove bitmap font support (#11863)
2022-01-07 Jude Melton-HoughtonUse a database for mod storage (#11763)
2022-01-03 WuzzyCap damage overlay duration to 1 second (#11871)
2022-01-02 x2048Recalculate normals before adding mesh to the scene
2022-01-01 ShadowNinjaPrint announce error response (#11878)
2021-12-30 Vincent RobinsonImprove TTF support for pixel-style fonts (#11848)
2021-12-29 sfan5Socket-related cleanups
2021-12-29 VitaliyAdd more neighbors on mesh update (#6765)
2021-12-29 SmallJokerFix segfault in drawItems() due to missing inventory...
2021-12-28 JosiahWIRestore GCC 5 compatibility (#11778)
2021-12-18 sfan5Protect font initialization with mutex
2021-12-13 ROllerozxaDisable inventory if player's inventory formspec is...
2021-12-13 WuzzyRemove creative/damage info in Esc/Pause menu
2021-12-05 sfan5Fix various code & correctness issues (#11815)
2021-12-01 SmallJokerNetwork: Delete copy constructor and use std::move...
2021-11-26 HybridDogMinimap: gamma-correct average texture colour calculati...
2021-11-22 sfan5Add backwards-compatible behaviour if too few CAO textu...
2021-11-19 savilliFix local digging animation (#11772)
2021-11-01 Riceball LEELocalize error messages in mainmenu (#11495)
2021-10-31 WuzzyFix number of tool uses being off by 1..32767 (#11110)
2021-10-31 Isabelle COWAN-BERGMANAdd joystick layout for DragonRise GameCube controller...
2021-10-25 Jude Melton-HoughtonLimit stepheight smoothing to the stepheight and stop...
2021-10-20 Lars MüllerFix view bobbing not resetting when resting
2021-10-20 WuzzyAdd no_texture.png as fallback for unspecified textures
2021-10-15 LoneWolfHTFix compiling on Windows with Visual Studio
2021-10-13 hecksAdd embedded PNG texture modifier (#11498)
2021-10-12 SmallJokerRemove a few unused functions reported by callcatcher...
2021-10-05 lhofhanslReduce shadow jitter (#11668)
2021-10-01 x2048Improvements to colored shadows (#11516)
2021-10-01 WuzzySplit liquid_viscosity to liquid_viscosity and move_res...
2021-09-27 x2048Order drawlist by distance to the camera when rendering...
2021-09-27 SmallJokerVarious code improvements
2021-09-26 TheBrokenRailTouch UI support for desktop builds (#10729)
2021-09-22 sfan5Fix "Could not create ITexture, texture needs to have...
2021-09-19 DSFix client-side performance of chat UI (#11612)
2021-09-19 Lars MüllerFix HUD multiline text alignment (#10795)
2021-09-19 sfan5Fix trivial typos
2021-09-17 sfan5Fix GLES2 discard behaviour (texture transparency)
2021-09-15 ROllerozxaReadd TGA to the list of valid texture formats. (#11598)
2021-09-11 sfan5Make sure relevant std::stringstreams are set to binary
2021-09-10 sfan5Clean up/improve some scriptapi error handling code
2021-09-09 sfan5Dynamic_Add_Media v2 (#11550)
2021-09-05 NeroBurnerFix movement in random_input mode (#11592)
2021-08-27 NeroBurnerJoystick sensitivity for player movement (#11262)
2021-08-23 WuzzyFix 6th line of infotext being cut off in half (#11456)
2021-08-21 WuzzyShow status message when changing block bounds (#11556)
2021-08-19 WuzzyFix scaled world-aligned textures being aligned inconsi...
2021-08-19 rubenwardyAdd fwgettext util function
2021-08-17 SmallJokerFix inconsistent integer comparison warnings
2021-08-16 Lean RadaStart sprite animation at the beginning (#11509)
2021-08-16 sfan5Cap iterations of imageCleanTransparent sanely
2021-08-12 SmallJokerFix segfault caused by shadow map on exit
2021-08-12 x2048Move updating shadows outside of RenderingCore::drawAll...
2021-08-03 SmallJokerOpenAL: Free buffers on quit
2021-07-31 SmallJokerMods: Combine mod loading checks and deprection logging...
2021-07-29 hecktestRemove unsupported extensions from list in tile.cpp
2021-07-27 sfan5Add bold, italic and monospace font styling for HUD...
2021-07-25 x2048Distribute shadow map update over multiple frames to...
2021-07-21 hecksRemove unused ITextSceneNode header (#11476)
2021-07-21 hecksRemove unused header includes
2021-07-17 SmallJokerCSM: Do not index files within hidden directories
2021-07-15 WuzzyAdd wallmounted support for plantlike and plantlike_roo...
2021-07-12 WuzzyFix revoke debug privs not reliably turn off stuff...
2021-07-12 sfan5Fix build on Ubuntu 16.04 and macOS
2021-07-11 x2048Avoid draw list and shadow map update in the same frame...
2021-07-11 x2048Improve shadow rendering with non-default camera FOV...
2021-07-11 hecksRefactor video driver name retrieval (#11413)
2021-06-30 hecksRemove unsupported video drivers (#11395)
2021-06-24 WuzzyRequire 'basic_debug' priv to view gameplay-relevant...
2021-06-23 WuzzyPerform some quality assurance for translation strings...
2021-06-16 sfan5Drop --videomodes, fullscreen_bpp and high_precision_fp...
2021-06-06 LisoShadow mapping render pass (#11244)
2021-06-01 sfan5fontengine: Fix crash loading PNG/XML fonts from paths...
2021-05-30 sfan5Fix procession ordering issue in content_cao
2021-05-29 WuzzyFix cloud fog being broken for high clouds
2021-05-24 savilliFix client crash on when con::PeerNotFoundException...
2021-05-08 sfan5Fix overlays for 2D-drawn items
2021-05-06 Loic Blotfix: extractZipFile is not part of Client but more...
2021-05-05 sfan5Use Irrlicht functions to query npot texture support
2021-05-03 Loic Blotfix: some code tidy about includes & irr namespaces
2021-05-03 Loic Blotrefacto: remove get_gui_env & draw_load_screen from...
2021-05-03 Loic Blotfix: don't use RenderingEngine singleton when it's...
2021-05-03 Loic Blotrefacto: RenderingEngine::get_scene_manager() is now...
2021-05-03 Loic Blotrefacto: Hud: make driver, client, player, inventory...
2021-05-03 Loic Blotrefacto: drop unused Hud::smgr
2021-05-03 Loic Blotrefacto: don't use RenderingEngine singleton on CAO
2021-05-03 Loic Blotrefacto: protect some RenderingEngine::get_scene_manager
2021-05-03 Loic Blotrefacto: RenderingEngine is now better hidden
2021-05-03 Loic Blotrefacto: hide mesh_cache inside the rendering engine
2021-05-03 Loic Blotrefacto: add RenderingEngine::cleanupMeshCache
2021-05-03 Loic Blotrefacto: rendering engine singleton removal step 1...
2021-05-03 Loic Blotfix: drop old irrlicht <1.8 compat on Client::loadMedia
2021-04-20 sfan5Enable cleanTransparent filter for mipmapping and impro...
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