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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
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2021-05-03 Loic Blotrefacto: RenderingEngine::get_scene_manager() is now...
2021-05-03 Loic Blotrefacto: Hud: make driver, client, player, inventory...
2021-05-03 Loic Blotrefacto: drop unused Hud::smgr
2021-05-03 Loic Blotrefacto: don't use RenderingEngine singleton on CAO
2021-05-03 Loic Blotrefacto: protect some RenderingEngine::get_scene_manager
2021-05-03 Loic Blotrefacto: RenderingEngine is now better hidden
2021-05-03 Loic Blotrefacto: hide mesh_cache inside the rendering engine
2021-05-03 Loic Blotrefacto: add RenderingEngine::cleanupMeshCache
2021-05-03 Loic Blotrefacto: rendering engine singleton removal step 1...
2021-05-03 Loic Blotfix: drop old irrlicht <1.8 compat on Client::loadMedia
2021-04-20 sfan5Enable cleanTransparent filter for mipmapping and impro...
2021-04-20 WuzzyPut torch/signlike node on floor if no paramtype2 ...
2021-04-20 Seth TraverseAdd a key to toggle map block bounds (#11172)
2021-04-18 sfan5GLES fixes (#11205)
2021-04-11 WuzzyModifying fall damage via armor group (#11080)
2021-04-09 WuzzyDon't reseed stars when changing star count
2021-04-05 sfan5Don't apply connection timeout limit to locally hosted...
2021-04-05 SmallJokerGame: Scale damage flash to max HP
2021-04-05 sfan5Reserve vectors before pushing and other code quality...
2021-04-01 sfan5Sort out cURL timeouts and increase default
2021-03-31 sfan5Irrlicht support code maintenance
2021-03-30 sfan5Draw items as 2D images (instead of meshes) when possible
2021-03-30 SmallJokerConsistent title bar + render information in mainmenu...
2021-03-29 WuzzyFix wield image of plantlike_rooted (#11067)
2021-03-29 VitaliyDegrotate support for mesh nodes (#7840)
2021-03-29 sfan5Replace fallback font nonsense with automatic per-glyph...
2021-03-23 DesourFix attached-to-object sounds having a higher reference...
2021-03-21 VitaliyRestore minimal normal texture support (for minimap...
2021-03-19 Elias ÅströmScale mouse/joystick sensitivity depending on FOV ...
2021-03-16 Jean-Patrick GuerreroGUIScene: Clear depth buffer + replace deprecated clear...
2021-03-16 Jean-Patrick GuerreroFix deprecated calls with Irrlicht 1.9
2021-03-12 sfan5Enable Irrlicht debug logging with --trace
2021-03-12 sfan5Avoid unnecessary copies during media/mesh loading
2021-03-12 sfan5Handle mesh load failure without crashing
2021-03-09 sfan5Restore Irrlicht 1.9 support
2021-03-08 sfan5Use place_param2 client-side for item appearance &...
2021-03-06 sfan5Clean up ClientEvent hudadd/hudchange internals
2021-03-05 VitaliyPause animations while game is paused (#10658)
2021-02-26 hecksKeep mapblocks in memory if they're in range (#10714)
2021-02-26 savilliFix hud_change and hud_remove after hud_add (#10997)
2021-02-24 WuzzyUse "Aux1" key name consistently everywhere
2021-02-23 sfan5Fix keyWasDown in input handler
2021-02-22 SmallJokerMinimap: Fix default label translations
2021-02-19 WuzzyFix world-aligned node rendering at bottom (#10742)
2021-02-17 rubenwardyAdd nametag background setting and object property...
2021-02-14 sfan5Fix segfault with invalid texture strings and minimap...
2021-02-08 Jean-Patrick GuerreroPause menu: Fix segfault on u/down key input
2021-02-06 Muhammad Rifqi Pri... Fall back to default when rendering mode (3d_mode)...
2021-02-02 k.h.laiFix memory leak detected by address sanitizer (#10896)
2021-02-02 sfan5Drop wide/narrow conversion functions
2021-01-31 sfan5Readd Client::sendPlayerPos optimization (was part...
2021-01-29 SmallJokerSettings: Purge getDefault, clean FontEngine
2021-01-28 VitaliyInclude irrlichttypes.h first to work around Irrlicht...
2021-01-22 rubenwardyRemove dead code (#10845)
2021-01-22 rubenwardyUse JSON for favorites, move server list code to Lua...
2021-01-20 WuzzyAllow "liquid" and "flowingliquid" drawtypes even if...
2020-12-24 sfan5Fix some minor code issues all over the place
2020-12-23 LarsMinor profiler fixes.
2020-12-19 MarkusFix some more joystick issues (#10624)
2020-12-19 VitaliyCleanup shader generation code (#10663)
2020-12-14 ZughySemi-transparent background for nametags (#10152)
2020-12-05 hecksImplement mapblock camera offset correctly (#10702)
2020-11-29 SmallJokerInput: Fix on_rightclick called when placing into air
2020-11-26 sfan5Return star color calculation to what it previously was
2020-11-26 numzeroFix style
2020-11-26 numzeroProvide fallback star color for GLES 2 with MT shaders...
2020-11-26 numzeroSky: support GLES2
2020-11-26 numzeroAllow missing shaders
2020-11-26 numzeroReplace TriangleFan as poorly supported
2020-11-26 numzeroReuse seed when updating stars
2020-11-26 numzeroStore stars in a single static mesh buffer
2020-11-26 numzeroDon't evaluate things many times
2020-11-26 numzeroBatch cloud drawing
2020-11-25 LarsFix camera panning glitches (partially revert 10489.)
2020-11-23 Pierre-Yves RolloAdd sound to press event of some formspecs elements...
2020-11-12 sfan5Fix player sprite visibility in first person
2020-11-12 sfan5Fix overloaded virtual warnings with get/setAttachment()
2020-11-12 SmallJokerRevert "Replace MyEventReceiver KeyList with std::unord...
2020-11-09 Markus KochJoystick: Remap joystick-specific KeyTypes to generic...
2020-11-08 SmallJokerContentCAO: Fix segfault when minimap is disabled
2020-11-05 sfan5Fix integer-string conversion for shaders
2020-11-04 Lars MüllerRevert "Fix short 180 degree rotation when using set_bo...
2020-10-29 Lars MüllerPlayer physics: Ensure larger dtime simulation steps...
2020-10-29 OblomovShow RTT in ms with 2 digits of precision (#10573)
2020-10-25 VitaliyShaders for Android (GLES 2) (#10506)
2020-10-21 MaksimFix Media... 0% on loading screen (#9478)
2020-10-20 sfan5Fix show_on_minimap default value for local player
2020-10-19 sfan5Decouple entity minimap markers from nametags replacing...
2020-10-19 LarsMinor clientmap improvements.
2020-10-17 LarsPeriodically release all mesh HW buffers to avoid an...
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-10-13 LarsAvoid drawing invisible blocks on the client.
2020-10-06 Zughy-Wmem-access only called when GCC > 7 (#10453)
2020-10-05 SmallJokerRemove unused functions reported by cppcheck (#10463)
2020-10-04 Pierre-Yves RolloMinimap as HUD element with API control
2020-10-04 Jordan SnellingAdd First Person Attachments (#10360)
2020-10-04 Lars MüllerFix short 180 degree rotation when using set_bone_posit...
2020-10-03 HybridDogReduce the FPS when the window is unfocused (#8837)
2020-10-01 SmallJoker(se)SerializeString: Include max length in the name
2020-09-23 ParamatFix horizontal/vertical merging bug of hardware-colored...
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