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8x block meshes (#13133)
[minetest.git] / src / client / wieldmesh.cpp
2023-01-31 x20488x block meshes (#13133)
2022-10-26 x2048Shadow list improvements (#12898)
2022-09-18 DSClient map: do frustum culling via planes (#12710)
2022-07-09 x2048Release shadow mapping resources when not needed (...
2022-05-15 Dmitry KostenkoInitialize wield mesh color when wield_image is set
2022-05-01 x2048Initialize wield mesh colors when changing item. (...
2022-03-07 Dmitry KostenkoImprove lighting of entities.
2022-03-07 Dmitry KostenkoApply shadow texture to wield-based entities
2021-10-20 WuzzyAdd no_texture.png as fallback for unspecified textures
2021-08-12 SmallJokerFix segfault caused by shadow map on exit
2021-06-06 LisoShadow mapping render pass (#11244)
2021-05-03 Loic Blotrefacto: RenderingEngine::get_scene_manager() is now...
2021-04-20 WuzzyPut torch/signlike node on floor if no paramtype2 ...
2021-03-31 sfan5Irrlicht support code maintenance
2021-03-29 WuzzyFix wield image of plantlike_rooted (#11067)
2021-03-08 sfan5Use place_param2 client-side for item appearance &...
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-09-04 WuzzyScale inventory image for scaled allfaces nodes (#10225)
2020-07-23 WuzzyImprove default inventory+wield images of node drawtype...
2020-06-09 Danila ShutovFix broken coloring of wielditems (#9969)
2020-04-19 Danila ShutovReuse object_shader for "wielditem" and "item" entity...
2018-12-20 stujones11Fix more transparency issues with ogles2 driver (#8005)
2018-12-11 AlexAdd object visual type 'item' (#7870)
2018-11-28 Quentin BazinMove client-specific files to 'src/client' (#7902)