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Fix mapblock geometry optimisation not working
[dragonfireclient.git] / src / client / tile.h
2022-05-08 ROllerozxaFix mapblock geometry optimisation not working
2022-04-02 x2048Add depth sorting for node faces (#11696)
2022-03-11 Daroc AldenFix undefined behavior in TileLayer (#12125)
2021-05-05 sfan5Use Irrlicht functions to query npot texture support
2020-07-10 Lars MüllerBump animation frame count from u8 to u16 (#10054)
2020-07-10 sfan5Remove std::shared_ptr use in TileLayer (#10090)
2020-06-16 Danila ShutovMake shading of CAOs optional (#10033)
2019-09-29 SmallJokerTextures: Load base pack only as last fallback (#8974)
2019-08-04 sfan5Unify GLES support in gui scaling filter
2019-08-04 sfan5Unify OpenGL ES support
2019-03-27 ParamatRequire 'waving = 3' in a nodedef to apply the liquid...
2018-09-29 VitaliySoftware inventorycube (#7651)
2018-08-08 lhofhanslSome minor Fastface optimizations. (#7628)
2018-03-11 stujones11Android build fixes for c++11
2018-03-10 VitaliyDrop texture file list cache (#6660)
2018-02-08 stujones11Include alpha channel reference in MaterialTypeParam
2017-11-17 number ZeroLoad files from subfolders in texturepacks
2017-10-15 VitaliyReal global textures (#6105)
2017-08-19 Loïc BlotCode modernization: subfolders (#6283)
2017-08-17 Loïc BlotC++ modernize: Pragma once (#6264)
2017-08-15 Loïc BlotModernize client code (#6250)
2017-07-26 Loïc BlotTileLayer: use shared_ptr for FrameSpec vector (#6171)
2017-07-02 Loïc BlotIrrlicht cleanup: cleanup various object to use Renderi...
2017-07-01 stujones11Tile material: Add 'TILE_MATERIAL_OPAQUE', use for...
2017-06-26 Loïc BlotIsolate irrlicht references and use a singleton (#6041)
2017-06-21 Vincent GlizeC++11 cleanup on constructors dir client (#6012)
2017-06-11 ShadowNinjaRemove threads.h and replace its definitions with their...
2017-04-29 Auke KokReorder TileLayer. (#5638)
2017-04-21 Dániel JuhászSoft node overlay (#5186)
2017-04-18 Auke KokReorder TileSpec. (#5591)
2017-04-09 Dániel JuhászHardware coloring for itemstacks
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2017-01-02 sfan5Move TileAnimation code to seperate file
2016-02-11 nerzhulv2d & aabbox3d<f32> & sky cleanups
2015-08-20 RealBadAngeltileable flags are needed also without shaders because...
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-08-05 RealBadAngelFix tiling issues for PLANTLIKE and FIRELIKE with FSAA
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-07-16 RealBadAngelFix relief mapping issues
2015-06-27 RealBadAngelAdd minimap feature
2015-04-01 Aaron SuenClean scaling pre-filter for formspec/HUD.
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...