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Turn off verbose info message introduced accidentally with ae9b1aa
[dragonfireclient.git] / src / client / tile.h
2017-11-17 number ZeroLoad files from subfolders in texturepacks
2017-10-15 VitaliyReal global textures (#6105)
2017-08-19 Loïc BlotCode modernization: subfolders (#6283)
2017-08-17 Loïc BlotC++ modernize: Pragma once (#6264)
2017-08-15 Loïc BlotModernize client code (#6250)
2017-07-26 Loïc BlotTileLayer: use shared_ptr for FrameSpec vector (#6171)
2017-07-02 Loïc BlotIrrlicht cleanup: cleanup various object to use Renderi...
2017-07-01 stujones11Tile material: Add 'TILE_MATERIAL_OPAQUE', use for...
2017-06-26 Loïc BlotIsolate irrlicht references and use a singleton (#6041)
2017-06-21 Vincent GlizeC++11 cleanup on constructors dir client (#6012)
2017-06-11 ShadowNinjaRemove threads.h and replace its definitions with their...
2017-04-29 Auke KokReorder TileLayer. (#5638)
2017-04-21 Dániel JuhászSoft node overlay (#5186)
2017-04-18 Auke KokReorder TileSpec. (#5591)
2017-04-09 Dániel JuhászHardware coloring for itemstacks
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2017-01-02 sfan5Move TileAnimation code to seperate file
2016-02-11 nerzhulv2d & aabbox3d<f32> & sky cleanups
2015-08-20 RealBadAngeltileable flags are needed also without shaders because...
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-08-05 RealBadAngelFix tiling issues for PLANTLIKE and FIRELIKE with FSAA
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-07-16 RealBadAngelFix relief mapping issues
2015-06-27 RealBadAngelAdd minimap feature
2015-04-01 Aaron SuenClean scaling pre-filter for formspec/HUD.
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...