]> git.lizzy.rs Git - minetest.git/history - src/client/shadows
8x block meshes (#13133)
[minetest.git] / src / client / shadows /
2022-11-20 x2048Avoid shadow flicker at certain angles (#12961)
2022-11-03 Loïc BlotReduce exposure of various internals (#12885)
2022-10-26 x2048Shadow list improvements (#12898)
2022-09-06 x2048Implement rendering pipeline and post-processing (...
2022-07-09 x2048Release shadow mapping resources when not needed (...
2022-05-26 x2048Force-update shadows when the world is changed (#12364)
2022-05-23 x2048Quantize light frustum calculations (#12357)
2022-05-21 x2048Improve shadow filters (#12195)
2022-04-30 sfan5Deal with compiler warnings
2022-04-14 x2048Implement shadow offsets for the new SM distortion...
2022-04-07 x2048Adjust shadowmap distortion to use entire SM texture...
2022-04-02 Dmitry KostenkoIncrease the ratio between shadow range and viewing...
2022-03-31 x2048Limit shadow map to the viewing range (#12158)
2022-03-31 x2048Tune shadow perspective distortion (#12146)
2022-03-26 x2048Add API to control shadow intensity from the game/mod...
2022-03-07 Dmitry KostenkoCorrect normal bias for entities
2021-10-05 lhofhanslReduce shadow jitter (#11668)
2021-08-12 x2048Move updating shadows outside of RenderingCore::drawAll...
2021-07-25 x2048Distribute shadow map update over multiple frames to...
2021-07-11 x2048Improve shadow rendering with non-default camera FOV...
2021-06-06 LisoShadow mapping render pass (#11244)