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2022-05-23 | x2048 | Quantize light frustum calculations (#12357) | blob | commitdiff | raw |
2022-04-07 | x2048 | Adjust shadowmap distortion to use entire SM texture... | blob | commitdiff | raw | diff to current |
2022-04-02 | Dmitry Kostenko | Increase the ratio between shadow range and viewing... | blob | commitdiff | raw | diff to current |
2022-03-31 | x2048 | Limit shadow map to the viewing range (#12158) | blob | commitdiff | raw | diff to current |
2022-03-07 | Dmitry Kostenko | Correct normal bias for entities | blob | commitdiff | raw | diff to current |
2021-10-05 | lhofhansl | Reduce shadow jitter (#11668) | blob | commitdiff | raw | diff to current |
2021-07-25 | x2048 | Distribute shadow map update over multiple frames to... | blob | commitdiff | raw | diff to current |
2021-07-11 | x2048 | Improve shadow rendering with non-default camera FOV... | blob | commitdiff | raw | diff to current |
2021-06-06 | Liso | Shadow mapping render pass (#11244) | blob | commitdiff | raw | diff to current |