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Quantize light frustum calculations (#12357)
[dragonfireclient.git] / src / client / shadows / dynamicshadows.cpp
2022-05-23 x2048Quantize light frustum calculations (#12357)
2022-04-07 x2048Adjust shadowmap distortion to use entire SM texture...
2022-04-02 Dmitry KostenkoIncrease the ratio between shadow range and viewing...
2022-03-31 x2048Limit shadow map to the viewing range (#12158)
2022-03-07 Dmitry KostenkoCorrect normal bias for entities
2021-10-05 lhofhanslReduce shadow jitter (#11668)
2021-07-25 x2048Distribute shadow map update over multiple frames to...
2021-07-11 x2048Improve shadow rendering with non-default camera FOV...
2021-06-06 LisoShadow mapping render pass (#11244)