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Improve shadow filters (#12195)
[dragonfireclient.git] / src / client / shader.cpp
2022-05-21 x2048Improve shadow filters (#12195)
2022-04-08 ShadowNinjaFix compiler warnings
2022-04-07 x2048Adjust shadowmap distortion to use entire SM texture...
2022-03-31 x2048Tune shadow perspective distortion (#12146)
2022-03-09 sfan5Use Irrlicht bindings for GL call
2022-01-31 rubenwardyRevert "Disable dynamic shadows for the 5.5.0 release...
2022-01-29 SmallJokerDisable dynamic shadows for the 5.5.0 release
2021-09-17 sfan5Fix GLES2 discard behaviour (texture transparency)
2021-07-11 x2048Improve shadow rendering with non-default camera FOV...
2021-06-06 LisoShadow mapping render pass (#11244)
2021-04-18 sfan5GLES fixes (#11205)
2020-12-19 VitaliyCleanup shader generation code (#10663)
2020-11-26 numzeroAllow missing shaders
2020-11-05 sfan5Fix integer-string conversion for shaders
2020-10-25 VitaliyShaders for Android (GLES 2) (#10506)
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-09-14 hecksRemove "generate normal maps" feature (#10313)
2020-09-09 David CARLIERDarwin platform build fix (#10376)
2020-08-25 mntmnshaders: Fix transparency on GC7000L (#10036)
2020-06-16 Danila ShutovMake shading of CAOs optional (#10033)
2020-02-16 Danila ShutovBasic model shading (#9374)
2019-03-27 ParamatRequire 'waving = 3' in a nodedef to apply the liquid...
2018-11-28 Quentin BazinMove client-specific files to 'src/client' (#7902)