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refacto: hide mesh_cache inside the rendering engine
[dragonfireclient.git] / src / client / renderingengine.cpp
2021-05-03 Loic Blotrefacto: hide mesh_cache inside the rendering engine
2021-05-03 Loic Blotrefacto: add RenderingEngine::cleanupMeshCache
2021-04-18 sfan5GLES fixes (#11205)
2021-03-12 sfan5Enable Irrlicht debug logging with --trace
2021-03-09 sfan5Restore Irrlicht 1.9 support
2021-02-02 k.h.laiFix memory leak detected by address sanitizer (#10896)
2020-04-22 MaksimAndroid: add OpenGL ES 2 support (#9715)
2020-04-11 sfan5Implement DPI scaling for Windows (#9586)
2020-04-08 sfan5Overall improvements to log messages (#9598)
2019-08-04 sfan5Unify OpenGL ES support
2019-08-03 rubenwardyAdd styles to most elements
2019-08-03 rubenwardyAdd custom colorable GUIButton implementation
2018-12-08 Martin RenoldFix crash if display resolution is not set (#7950)
2018-06-17 thoughtjigsProvide Xorg/net wm process ID (#7445)
2018-03-11 stujones11Android build fixes for c++11
2018-01-20 red-001[CSM] Add basic HUD manipulation. (#6067)
2018-01-13 Muhammad Rifqi Pri... Add confirmation on new player registration (#6849)
2017-10-31 VitaliyRewrite rendering engine (#6253)
2017-10-30 miqlasInitial Haiku support (#6568)
2017-10-09 Loïc BlotTravis: Update clang from 4.0 to 5.0 (#6467)
2017-08-16 Loïc BlotCleanup various headers to reduce compilation times...
2017-08-15 Loïc BlotModernize client code (#6250)
2017-06-26 Loïc BlotIsolate irrlicht references and use a singleton (#6041)