]>
2023-01-06 | x2048 | Occlusion culling algorithm based on recursive descend... | blob | commitdiff | raw |
2022-12-27 | x2048 | Use multiple threads for mesh generation (#13062) | blob | commitdiff | raw | diff to current |
2022-08-14 | x2048 | Limit force shadow update to urgent blocks (#12692) | blob | commitdiff | raw | diff to current |
2022-08-02 | sfan5 | Switch MeshUpdateQueue to better data structure | blob | commitdiff | raw | diff to current |
2022-08-02 | sfan5 | Ratelimit MeshUpdateQueue::cleanupCache() runs | blob | commitdiff | raw | diff to current |
2021-12-29 | Vitaliy | Add more neighbors on mesh update (#6765) | blob | commitdiff | raw | diff to current |
2020-10-17 | Lars | Remove all bump mapping and parallax occlusion related... | blob | commitdiff | raw | diff to current |
2019-08-13 | SmallJoker | Better F6 profiler (#8750) | blob | commitdiff | raw | diff to current |
2018-11-28 | Quentin Bazin | Move client-specific files to 'src/client' (#7902) | blob | commitdiff | raw | diff to current |