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Fixes needed to use irrArray backed by std::vector (#12263)
[dragonfireclient.git] / src / client / mapblock_mesh.cpp
2022-05-21 paradust7Fixes needed to use irrArray backed by std::vector...
2022-05-08 sfan5Consolidate some data structures in MapBlockMesh
2022-04-28 paradust7Remove HW_buffer_counter after IrrlichtMt fix to remove...
2022-04-02 x2048Add depth sorting for node faces (#11696)
2022-01-31 rubenwardyRevert "Disable dynamic shadows for the 5.5.0 release...
2022-01-29 SmallJokerDisable dynamic shadows for the 5.5.0 release
2021-08-19 WuzzyFix scaled world-aligned textures being aligned inconsi...
2021-06-06 LisoShadow mapping render pass (#11244)
2021-05-03 Loic Blotrefacto: RenderingEngine::get_scene_manager() is now...
2021-02-19 WuzzyFix world-aligned node rendering at bottom (#10742)
2021-01-22 rubenwardyRemove dead code (#10845)
2020-12-24 sfan5Fix some minor code issues all over the place
2020-12-05 hecksImplement mapblock camera offset correctly (#10702)
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-10-06 Zughy-Wmem-access only called when GCC > 7 (#10453)
2020-10-05 SmallJokerRemove unused functions reported by cppcheck (#10463)
2020-10-04 Pierre-Yves RolloMinimap as HUD element with API control
2020-08-01 Paul OuelletteFix GCC class-memaccess warnings (#10239)
2020-05-25 SmallJokerSilence GCC warning in mapblock_mesh
2020-04-25 sfan5mapblock_mesh: Optimize a few things (#9713)
2019-11-20 Lars HofhanslWaves generated with Perlin-type noise #8994
2019-08-13 SmallJokerBetter F6 profiler (#8750)
2019-03-19 sfan5Fix texture rotation for wallmounted nodeboxes
2018-11-28 Quentin BazinMove client-specific files to 'src/client' (#7902)