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[minetest.git] / src / client / inputhandler.h
2022-01-09 sfan5Restore pass-through of direction keys (#11924)
2021-09-05 NeroBurnerFix movement in random_input mode (#11592)
2021-08-27 NeroBurnerJoystick sensitivity for player movement (#11262)
2021-02-23 sfan5Fix keyWasDown in input handler
2020-12-19 MarkusFix some more joystick issues (#10624)
2020-11-12 SmallJokerRevert "Replace MyEventReceiver KeyList with std::unord...
2020-09-23 Vincent RobinsonReplace MyEventReceiver KeyList with std::unordered_set...
2020-08-15 ANANDAllow binding dig, place actions to keys; remove LMB...
2020-07-14 SmallJokerCleanup ClientLauncher structure (#10160)
2018-01-20 Loic BlotGame refactor [4/X]: keycache is now owned by InputHandler
2018-01-20 Loic BlotGame refactor [3/X]: Move keycache to inputhandler
2018-01-20 Loic BlotGame/Input refactor [1/X]: make RealInputHandler handle...
2017-11-08 VitaliyMove files to subdirectories (#6599)
2017-08-17 Loïc BlotC++ modernize: Pragma once (#6264)
2017-08-16 Loïc BlotCleanup various headers to reduce compilation times...
2017-08-15 Loïc BlotModernize client code (#6250)
2017-06-26 Loïc BlotIsolate irrlicht references and use a singleton (#6041)
2017-06-21 Vincent GlizeC++11 cleanup on constructors dir client (#6012)
2017-05-13 Loïc BlotMove KeyList & InputHandler from game.h to client/input...
2016-06-03 est31Initial Gamepad support
2016-05-26 est31Tell irrlicht if we handle a key or not.
2015-10-14 ShadowNinjaRefactor logging
2015-07-10 kwolekrMisc. minor fixes
2015-07-04 ShadowNinjaUse minetest logging facilities for irrlicht log output
2015-02-12 Loic Blotmain.cpp rework * Move ClientLauncher class to a dedica...