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refacto: don't use RenderingEngine singleton on CAO
[dragonfireclient.git] / src / client / hud.cpp
2021-05-03 Loic Blotrefacto: RenderingEngine is now better hidden
2021-04-20 Seth TraverseAdd a key to toggle map block bounds (#11172)
2021-04-05 sfan5Reserve vectors before pushing and other code quality...
2021-03-30 sfan5Draw items as 2D images (instead of meshes) when possible
2021-03-16 Jean-Patrick GuerreroGUIScene: Clear depth buffer + replace deprecated clear...
2021-01-22 rubenwardyRemove dead code (#10845)
2020-12-24 sfan5Fix some minor code issues all over the place
2020-12-19 VitaliyCleanup shader generation code (#10663)
2020-10-04 Pierre-Yves RolloMinimap as HUD element with API control
2020-08-29 EvidenceBAdd compass HUD element (#9312)
2020-07-14 LoneWolfHTAdd object crosshair, disable entity selectionboxes...
2020-06-05 MaksimFix HUD scaling (#9721)
2020-05-19 LoneWolfHTAdd ability to scale HUD text (#9814)
2020-05-11 WuzzyAdd support for statbar “off state” icons (#9462)
2020-04-11 Lars MüllerImprove waypoints and add image variant (#9480)
2020-02-26 Warr1024Allow texture modifiers in hotbar textures. (#9271)
2019-12-06 Pierre-Yves RolloAdd z-index management to HUD
2019-11-03 Pierre-Yves RolloFormspec: add hypertext element
2019-08-07 DSFix inventory_overlay for nodes without inventory_image...
2019-07-26 Pierre-Yves RolloFix missing item images clipping in formspecs (#8652)
2019-05-18 Jozef BehranOptimize string (mis)handling (#8128)
2019-02-10 SmallJokerConsistent HP and damage types (#8167)
2018-04-03 Loic BlotFix last clang-tidy reported problems for performance...
2018-01-20 red-001[CSM] Add basic HUD manipulation. (#6067)