]> git.lizzy.rs Git - minetest.git/history - src/client/clientmap.h
8x block meshes (#13133)
[minetest.git] / src / client / clientmap.h
2023-01-31 x20488x block meshes (#13133)
2023-01-06 x2048Occlusion culling algorithm based on recursive descend...
2022-11-03 Loïc BlotReduce exposure of various internals (#12885)
2022-06-03 sfan5Properly keep noclip state in Game and ClientMap
2022-05-21 paradust7Fixes needed to use irrArray backed by std::vector...
2022-04-30 sfan5Deal with compiler warnings
2022-04-07 x2048Adjust shadowmap distortion to use entire SM texture...
2022-04-07 Jude Melton-HoughtonDisentangle map implementations (#12148)
2022-04-02 x2048Add depth sorting for node faces (#11696)
2021-09-27 x2048Order drawlist by distance to the camera when rendering...
2021-07-25 x2048Distribute shadow map update over multiple frames to...
2021-06-06 LisoShadow mapping render pass (#11244)
2021-05-03 Loic Blotrefacto: protect some RenderingEngine::get_scene_manager
2020-12-05 hecksImplement mapblock camera offset correctly (#10702)
2019-08-13 SmallJokerBetter F6 profiler (#8750)
2018-11-28 Quentin BazinMove client-specific files to 'src/client' (#7902)