]> git.lizzy.rs Git - minetest.git/history - src/camera.h
Move files to subdirectories (#6599)
[minetest.git] / src / camera.h
2017-08-20 Loïc BlotModernize source code: last part (#6285)
2017-08-18 Loïc BlotOptimize headers (part 2) (#6272)
2017-08-17 Loïc BlotC++ modernize: Pragma once (#6264)
2017-08-16 Loïc BlotCleanup various headers to reduce compilation times...
2017-07-29 TeTpaAkaMove the nametag back to the top of the player (#6179)
2017-07-04 kilbithCamera: Arm inertia code cleanup (#6094)
2017-07-02 Loïc BlotIrrlicht cleanup: cleanup various object to use Renderi...
2017-07-02 Jean-Patrick GuerreroCamera: Improve arm inertia
2017-06-26 Loic BlotFix Camera::add_arm_inertia -> addArmInertia
2017-06-26 kilbithAdd Arm Inertia (#6050)
2017-06-16 Loïc BlotC++11 patchset 9: move hardcoded init parameters to...
2017-05-20 Loïc BlotVarious code cleanup & little performance improvement...
2017-05-05 bigfoot547[CSM] Add camera API (#5609)
2017-04-25 Louis PearsonFootsteps without view bobbing (#5645)
2017-03-22 Loïc BlotSome performance optimizations (#5424)
2017-01-09 Ner'zhulEnvironment & IGameDef code refactoring (#4985)
2016-08-10 Esteban I. Ruiz... Add zoom, tweakable with zoom_fov, default key: Z ...
2016-02-21 RealBadAngelCamera: remove auto tune FPS, single view range setting
2016-02-19 RealBadAngelMinimap: show player markers
2016-02-18 RealBadAngelMove object nametags to camera
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-03-28 ShadowNinjaChange error_message from wstring to string
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...
2014-12-07 Craig RobbinsFix regression (increase/decrease viewing range with...
2014-12-06 Craig RobbinsPerformance of main client loop up to 2x faster In...
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-05-17 sapierAdd support for interlaced polarized 3d screens
2014-04-27 sapierAdd support for dpi based HUD scaling
2014-04-15 Sfan5Fix all warnings reported by clang
2014-04-12 BlockMenAdd player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 BlockMenAdd third person view
2014-03-04 NovatuxFix rendering glitches when far from the center of...
2013-08-03 Perttu AholaFix and improve view range tuner
2013-06-01 WeblateMerge remote-tracking branch 'origin/master'
2013-05-19 PilzAdamAdd a little animation when changing the wielded item
2013-04-18 WeblateMerge remote branch 'origin/master'
2013-04-11 MirceaKitsuneSwing the camera down when the player lands on the...
2013-04-08 sapierfix mesh leak in camera class
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2012-06-17 Perttu AholaOptimize headers
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-03-24 Perttu Aholac55sound continued
2012-03-10 Perttu AholaFix and tune things, add tool "recharge" animation...
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-02 Perttu AholaMerge remote-tracking branch 'kahrl/hidehud'
2012-02-01 KahrlPage up and down change the minimum viewing range
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-12-03 Kahrlinventorycube: use all three specified textures; also...
2011-12-01 Giuseppe BilottaFix structs being declared as classes
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-10-12 Perttu AholaHeader file tweaking; mainly for speed
2011-09-26 Perttu AholaMerge remote-tracking branch 'marktraceur/master'
2011-09-26 Perttu AholaMerge remote-tracking branch 'kahrl/sectors2sqlite...
2011-09-26 Perttu AholaMerge branch 'view_bobbing_and_vielded_tool'
2011-09-21 KahrlSimplistic wielded tool lighting, added setMeshVertices...
2011-09-20 KahrlCreate a separate scene manager for the wielded tool...
2011-09-20 KahrlDigging animation
2011-09-19 KahrlWielded tool updates, leaves and glass work now
2011-09-19 KahrlConvert any inventory item into a mesh, bring back...
2011-09-19 KahrlAdded sprite extruder
2011-09-18 KahrlThis looks more like MC view bobbing, but still not...
2011-09-14 KahrlMade wielded tool move slightly (and smoothly) during...
2011-09-14 KahrlView bobbing is slower in the water.
2011-09-08 Kahrlattempting to merge Queatz/the-wielded-tool and kahrl...
2011-09-08 KahrlImplemented view bobbing (testing simple lemniscate...
2011-09-07 KahrlCollected and moved existing camera infrastructure...