]> git.lizzy.rs Git - minetest.git/history - src/camera.cpp
Implement WieldMeshSceneNode which improves wield mesh rendering
[minetest.git] / src / camera.cpp
2014-11-08 KahrlImplement WieldMeshSceneNode which improves wield mesh...
2014-05-17 sapierAdd support for interlaced polarized 3d screens
2014-04-27 sapierAdd support for dpi based HUD scaling
2014-04-15 Sfan5Fix all warnings reported by clang
2014-04-12 BlockMenAdd player:set_eye_offset() by @MirceaKitsune and clean up
2014-04-12 BlockMenAdd third person view
2014-03-04 NovatuxFix rendering glitches when far from the center of...
2013-08-03 Perttu AholaFix and improve view range tuner
2013-06-01 WeblateMerge remote-tracking branch 'origin/master'
2013-05-21 PilzAdamFix disappearing of wielditem
2013-05-20 PilzAdamDont animate changing wielditem from hand to hand
2013-05-19 PilzAdamAdd a little animation when changing the wielded item
2013-05-17 Aaron SuenFix math for isBlockInSight. Fixes #718 (client-side).
2013-05-01 WeblateMerge remote-tracking branch 'origin/master'
2013-04-23 Perttu AholaDisable fall bobbing by default; enable using fall_bobb...
2013-04-18 WeblateMerge remote branch 'origin/master'
2013-04-11 MirceaKitsuneSwing the camera down when the player lands on the...
2013-04-08 sapierfix mesh leak in camera class
2013-04-07 WeblateMerge remote branch 'origin/master'
2013-04-03 Zeg9Fix camera "jumping" when attached and the parent goes...
2013-02-28 WeblateMerge remote branch 'origin/master'
2013-02-26 kwolekrMerge pull request #482 from proller/liquid
2013-02-24 Sfan5Update Copyright Years
2013-02-24 PilzAdamChange Minetest-c55 to Minetest
2013-01-03 JeijaTilt camera on player damage (tweaked by PilzAdam)
2012-12-02 Perttu AholaSmooth day-night transitions
2012-12-02 Perttu AholaGet rid of jordan4ibanez's insane digging animation...
2012-12-01 Perttu AholaOn-demand item meshes and textures
2012-12-01 PilzAdamMerge support for anaglyph stereo
2012-11-22 xyzzMerge pull request #268 from khonkhortisan/image_button
2012-11-12 xyzzMerge pull request #284 from RealBadAngel/master
2012-11-10 PilzAdamMerge pull request #286 from PilzAdam/digging_animation
2012-11-10 PilzAdamAdd jordan4ibanez' better digging animation
2012-07-21 Perttu AholaDefine M_PI on MSVC
2012-06-17 KahrlCustom boxy nodes (stairs, slabs) and collision changes
2012-06-16 Perttu AholaProperly and efficiently use split utility headers
2012-06-05 Perttu AholaSwitch the license to be LGPLv2/later, with small parts...
2012-03-31 Perttu AholaAdd 'fly' and 'fast' privileges and the underlying...
2012-03-27 Perttu AholaIncrease vertical FOV on lower aspect ratios (<16:10)
2012-03-24 Perttu AholaDigging and placing sounds
2012-03-24 Perttu AholaAdd event manager and use it to trigger sounds
2012-03-24 Perttu Aholac55sound continued
2012-03-18 Perttu AholaAttempt to fix build for MSVC
2012-03-18 Perttu AholaDynamic sky, fog and cloud colors; sun and moon
2012-03-15 Perttu AholaMove ClientMap to clientmap.{h,cpp}
2012-03-10 KahrlSet fixed FOV for the wielded item
2012-03-10 Perttu AholaMake Camera::updateViewingRange more snappy in followin...
2012-03-10 Perttu AholaFix and tune things, add tool "recharge" animation...
2012-02-28 celeron55Merge pull request #46 from garrosh/master
2012-02-02 Perttu AholaMerge remote-tracking branch 'kahrl/hidehud'
2012-02-01 KahrlPage up and down change the minimum viewing range
2012-01-12 KahrlThe huge item definition and item namespace unification...
2011-12-03 Kahrlinventorycube: use all three specified textures; also...
2011-12-02 Perttu AholaShow bare hand when no item is selected
2011-12-01 KahrlMake camera.cpp Irrlicht 1.8-compatible by calling...
2011-11-29 Perttu AholaFix camera MaterialItem draw logic
2011-11-29 Perttu AholaClean InventoryItem interface a bit
2011-11-29 Perttu AholaGameDef compiles
2011-11-29 Perttu AholaCreate framework for getting rid of global definitions...
2011-11-29 Perttu AholaMove ContentFeatures to mapnode_contentfeatures.{h...
2011-10-18 Perttu AholaTry to tune fog to work well on high-end machines also
2011-10-18 Perttu AholaTune map rendering and related diagnostics
2011-10-15 Perttu AholaMake view bobbing amount configurable
2011-10-12 Perttu AholaHeader file tweaking; mainly for speed
2011-09-26 Perttu AholaMerge remote-tracking branch 'marktraceur/master'
2011-09-26 Perttu AholaMerge remote-tracking branch 'kahrl/sectors2sqlite...
2011-09-26 Perttu AholaRotate wielded tool the right way and modify axe graphi...
2011-09-26 Perttu AholaMerge branch 'view_bobbing_and_vielded_tool'
2011-09-26 Perttu AholaFix single-frame lag in camera yaw/pitch, tune view...
2011-09-21 KahrlSimplistic wielded tool lighting, added setMeshVertices...
2011-09-21 Kahrlreduce view bobbing slightly
2011-09-20 KahrlCreate a separate scene manager for the wielded tool...
2011-09-20 Kahrlfix a numerical problem, but tool is still jittery
2011-09-20 KahrlFix jittery view bobbing at large map coordinates again...
2011-09-20 KahrlDigging animation
2011-09-19 Kahrlfix some normals
2011-09-19 KahrlWielded tool updates, leaves and glass work now
2011-09-19 KahrlConvert any inventory item into a mesh, bring back...
2011-09-19 KahrlAdded sprite extruder
2011-09-18 Kahrltrying some view bobbing changes
2011-09-18 KahrlOops, up vector is needed.
2011-09-18 KahrlThis looks more like MC view bobbing, but still not...
2011-09-14 KahrlMade wielded tool move slightly (and smoothly) during...
2011-09-14 KahrlView bobbing is slower in the water.
2011-09-08 Kahrltrying something else... also replaced M_PI by PI every...
2011-09-08 Kahrlattempting to merge Queatz/the-wielded-tool and kahrl...
2011-09-08 Kahrlminor view bobbing improvements
2011-09-08 Kahrlmake it slightly less annoying :o)
2011-09-08 KahrlImplemented view bobbing (testing simple lemniscate...
2011-09-07 KahrlCommented out debug statements again
2011-09-07 KahrlCollected and moved existing camera infrastructure...