]> git.lizzy.rs Git - dragonfireclient.git/history - data/mods/default
Move craftitem_place_item as minetest.craftitem_place_item in builtin.lua
[dragonfireclient.git] / data / mods / default /
2011-11-30 Perttu AholaMove craftitem_place_item as minetest.craftitem_place_i...
2011-11-30 Perttu AholaObjectRef:get_player_name, ObjectRef:inventory_set_list...
2011-11-30 Perttu AholaAdd ObjectRef:punch and ObjectRef:right_click to Lua API
2011-11-30 Perttu AholaList added functions in default/init.lua
2011-11-30 Perttu AholaAdd get_wielded_itemstring, get_wielded_item, damage_wi...
2011-11-29 Perttu AholaCreate the necessary API for /giveme and /give and...
2011-11-29 Perttu AholaReorganize mods
2011-11-29 Perttu AholaAdd a note about the default mod not using the modname_...
2011-11-29 KahrlCraftItem rework and Lua interface
2011-11-29 Perttu AholaRename menu background to menubg.png, move unknown_bloc...
2011-11-29 Perttu AholaGenericNodeMetadata and an example furnace
2011-11-29 Perttu AholaInitial NodeMetaRef stuff
2011-11-29 Perttu AholaLua interface for ActiveBlockModifier
2011-11-29 Perttu AholaAdd chat message callback and send functions
2011-11-29 Perttu AholaImprove luaentity sprite functionality (and add some...
2011-11-29 Perttu AholaComment out print("on_generated: ...") in Lua
2011-11-29 Perttu AholaMake map generator as much threaded as possible (not...
2011-11-29 Perttu AholaAdd on_generated hook
2011-11-29 Perttu AholaFix TNT script
2011-11-29 Perttu AholaReshape LuaEntityCAO implementation a bit and make...
2011-11-29 Perttu AholaException handling in Lua setting get
2011-11-29 Perttu AholaLua setting getter
2011-11-29 Perttu Aholaon_newplayer and on_respawnplayer callbacks
2011-11-29 Perttu AholaMake node definitions available to Lua
2011-11-29 KahrlAdd node definitions in Lua and do not use content_mapn...
2011-11-29 Perttu AholaFix random node definition stuff
2011-11-29 Perttu Aholabuiltin.lua
2011-11-29 Perttu AholaAdd object reference to Lua on_place/dig/punchnode...
2011-11-29 Perttu AholaSome node definitions in Lua
2011-11-29 Perttu AholaMode node definition loading from Lua (still not finish...
2011-11-29 Perttu AholaRandom Lua tweaks/fixes
2011-11-29 Perttu AholaRelatively snappy object-ground collision detection
2011-11-29 Perttu AholaImprove LuaEntity velocity/acceleration handling (by...
2011-11-29 Perttu AholaFalling sand and gravel
2011-11-29 Perttu AholaNode place/dig Lua callbacks
2011-11-29 Perttu AholaFix crafted tools being a very tiny bit worn in default...
2011-11-29 Perttu AholaAdd classic crafting recipes to default/init.lua
2011-11-29 Perttu AholaCrafting definition in scripts
2011-11-29 Perttu AholaInitial node definition stuff
2011-11-29 Perttu AholaImprove glass
2011-11-29 Perttu AholaModify mod and texture directory hierarchies