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Improve shadow filters (#12195)
[dragonfireclient.git] / client / shaders / object_shader / opengl_fragment.glsl
2022-05-21 x2048Improve shadow filters (#12195)
2022-04-14 x2048Implement shadow offsets for the new SM distortion...
2022-04-07 x2048Adjust shadowmap distortion to use entire SM texture...
2022-03-31 x2048Tune shadow perspective distortion (#12146)
2022-03-26 x2048Add API to control shadow intensity from the game/mod...
2022-03-07 Dmitry KostenkoChange normal bias for entities to avoid shadow acne
2022-03-07 Dmitry KostenkoRemove debugging code
2022-03-07 Dmitry KostenkoEnsure nightRatio is greater than zero in object shader
2022-03-07 Dmitry KostenkoFix shadow rendering with filtering disabled
2022-03-07 Dmitry KostenkoImprove lighting of entities.
2022-03-07 Dmitry KostenkoImprove self-shadowing based on light/normal angle
2022-03-07 Dmitry KostenkoCopy shadow mapping shader from nodes to objects
2021-10-01 x2048Improvements to colored shadows (#11516)
2021-09-17 sfan5Fix GLES2 discard behaviour (texture transparency)
2021-06-06 LisoShadow mapping render pass (#11244)
2020-12-22 VitaliyFix GLES shader support after #9247 (#10727)
2020-12-19 VitaliyCleanup shader generation code (#10663)
2020-12-04 HybridDogFix MSAA stripes (#9247)
2020-10-25 VitaliyShaders for Android (GLES 2) (#10506)
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-09-14 hecksRemove "generate normal maps" feature (#10313)
2020-08-25 mntmnshaders: Fix transparency on GC7000L (#10036)
2020-06-09 Danila ShutovFix broken coloring of wielditems (#9969)
2020-04-06 Danila ShutovAdd tone mapping for entities (#9521)
2020-02-16 Danila ShutovBasic model shading (#9374)