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Improve shadow filters (#12195)
[dragonfireclient.git] / client / shaders / nodes_shader / opengl_vertex.glsl
2022-05-21 x2048Improve shadow filters (#12195)
2022-04-14 x2048Implement shadow offsets for the new SM distortion...
2022-04-08 ShadowNinjaSpacing fixes
2022-03-31 x2048Tune shadow perspective distortion (#12146)
2022-03-26 x2048Add API to control shadow intensity from the game/mod...
2022-03-07 Dmitry KostenkoReuse normal offset calculation for nodes
2021-06-06 LisoShadow mapping render pass (#11244)
2021-05-11 sfan5Fix swapped vertex colors on GLES2
2020-12-22 VitaliyFix GLES shader support after #9247 (#10727)
2020-12-04 HybridDogFix MSAA stripes (#9247)
2020-10-25 VitaliyShaders for Android (GLES 2) (#10506)
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-04-18 SmallJokerShaders: Complete 478e753. OpenGL 4.3 compatiblity
2020-02-16 SmallJokerShaders: Fix OpenGL < 4.3 compatibility
2019-11-20 Lars HofhanslWaves generated with Perlin-type noise #8994
2019-09-26 lhofhanslSimple shader fixes. (#8991)
2019-03-27 ParamatRequire 'waving = 3' in a nodedef to apply the liquid...
2018-08-30 xzcxShaders: Fix comment line (#7668)
2017-01-23 Dániel JuhászAdd hardware node coloring. Includes:
2016-11-04 lhofhanslRemove unused shader matrices. (#4723)
2016-03-30 paramatNodes shader: Decrease amplitude of waving leaves and...
2016-03-25 est31Replace CRLF with LF in shader files
2015-09-07 paramatShaders: use triple-frequency waving for leaves and...
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-07-16 RealBadAngelFix relief mapping issues
2015-07-02 RealBadAngelShaders fixes and cleanup relief mapping code.
2015-06-20 RealBadAngelRemove textures vertical offset. Fix for area enabling...
2015-06-14 est31Automated whitespace error fix for last commit
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-01-16 Loic BlotOptimize bumpmapping mathematics
2015-01-15 Craig RobbinsRevert "Optimize bumpmapping mathematics"
2015-01-15 Loic BlotOptimize bumpmapping mathematics
2014-12-07 RealBadAngelRestore finalColorBlend implementation in shaders.
2014-08-16 RealBadAngelLet lighting be done only CPU side. Remove finalColorBl...
2014-08-14 RealBadAngelMake faces shading correct for all possible modes.
2014-07-07 RealBadAngelFaces shading fixes
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.