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Remove "generate normal maps" feature (#10313)
[dragonfireclient.git] / client / shaders / nodes_shader / opengl_fragment.glsl
2020-09-14 hecksRemove "generate normal maps" feature (#10313)
2020-08-25 mntmnshaders: Fix transparency on GC7000L (#10036)
2019-09-26 lhofhanslSimple shader fixes. (#8991)
2017-01-31 numberZeroFix fog weirdness (#5146)
2016-12-24 Lars HofhanslShaders: Remove unnecessary 'if' statements
2016-12-07 Lars HofhanslFog: Make fraction of visible distance at which fog...
2016-11-16 Rogier-5Fix unexplained shader issue (glsl compiler bug??)...
2016-10-26 lhofhanslShaders: Remove special handling for liquids. (#4670)
2016-10-25 Lars HofhanslShaders: Apply tone mapping before fog calculation.
2016-10-24 Lars HofhanslShaders: Harmonize Irrlicht and shader fog calculations
2016-10-13 Lars HofhanslUse range-based fog instead of z-plane based.
2016-02-23 RealBadAngelShaders: fix fog not affecting opaque liquids
2016-02-09 RealBadAngelFilmic HDR tone mapping
2015-12-10 RealBadAngelSpeed up and make more accurate relief mapping
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-07-16 RealBadAngelFix relief mapping issues
2015-07-02 RealBadAngelShaders fixes and cleanup relief mapping code.
2015-06-28 RealBadAngelBugfix: variable type mismatch
2015-06-20 RealBadAngelRemove textures vertical offset. Fix for area enabling...
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-01-16 Loic BlotOptimize bumpmapping mathematics
2015-01-15 Craig RobbinsRevert "Optimize bumpmapping mathematics"
2015-01-15 Loic BlotOptimize bumpmapping mathematics
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.