]> git.lizzy.rs Git - dragonfireclient.git/history - client/shaders/nodes_shader/opengl_fragment.glsl
Improve shadow filters (#12195)
[dragonfireclient.git] / client / shaders / nodes_shader / opengl_fragment.glsl
2022-05-21 x2048Improve shadow filters (#12195)
2022-04-14 x2048Implement shadow offsets for the new SM distortion...
2022-04-08 ShadowNinjaSpacing fixes
2022-04-07 x2048Adjust shadowmap distortion to use entire SM texture...
2022-03-31 x2048Tune shadow perspective distortion (#12146)
2022-03-26 x2048Add API to control shadow intensity from the game/mod...
2022-03-07 Dmitry KostenkoReuse normal offset calculation for nodes
2022-03-07 Dmitry KostenkoRemove debugging code
2022-03-07 Dmitry KostenkoFix shadow rendering with filtering disabled
2022-03-07 Dmitry KostenkoImprove self-shadowing based on light/normal angle
2022-01-22 Dmitry KostenkoMake sure nightRatio is always greater than zero.
2022-01-02 x2048Fix shadow mapping when PCF is disabled (#11888)
2021-10-31 x2048Apply shadow only to the naturally lit part of the...
2021-10-01 x2048Improvements to colored shadows (#11516)
2021-09-17 sfan5Fix GLES2 discard behaviour (texture transparency)
2021-07-25 x2048Distribute shadow map update over multiple frames to...
2021-07-25 x2048Add smooth light-shadow transition at noon (#11430)
2021-07-11 x2048Improve shadow rendering with non-default camera FOV...
2021-06-06 LisoShadow mapping render pass (#11244)
2020-12-22 VitaliyFix GLES shader support after #9247 (#10727)
2020-12-19 VitaliyCleanup shader generation code (#10663)
2020-12-04 HybridDogFix MSAA stripes (#9247)
2020-10-25 VitaliyShaders for Android (GLES 2) (#10506)
2020-10-17 LarsRemove all bump mapping and parallax occlusion related...
2020-09-14 hecksRemove "generate normal maps" feature (#10313)
2020-08-25 mntmnshaders: Fix transparency on GC7000L (#10036)
2019-09-26 lhofhanslSimple shader fixes. (#8991)
2017-01-31 numberZeroFix fog weirdness (#5146)
2016-12-24 Lars HofhanslShaders: Remove unnecessary 'if' statements
2016-12-07 Lars HofhanslFog: Make fraction of visible distance at which fog...
2016-11-16 Rogier-5Fix unexplained shader issue (glsl compiler bug??)...
2016-10-26 lhofhanslShaders: Remove special handling for liquids. (#4670)
2016-10-25 Lars HofhanslShaders: Apply tone mapping before fog calculation.
2016-10-24 Lars HofhanslShaders: Harmonize Irrlicht and shader fog calculations
2016-10-13 Lars HofhanslUse range-based fog instead of z-plane based.
2016-02-23 RealBadAngelShaders: fix fog not affecting opaque liquids
2016-02-09 RealBadAngelFilmic HDR tone mapping
2015-12-10 RealBadAngelSpeed up and make more accurate relief mapping
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-07-16 RealBadAngelFix relief mapping issues
2015-07-02 RealBadAngelShaders fixes and cleanup relief mapping code.
2015-06-28 RealBadAngelBugfix: variable type mismatch
2015-06-20 RealBadAngelRemove textures vertical offset. Fix for area enabling...
2015-06-14 RealBadAngelImproved parallax mapping. Generate heightmaps on the...
2015-01-16 Loic BlotOptimize bumpmapping mathematics
2015-01-15 Craig RobbinsRevert "Optimize bumpmapping mathematics"
2015-01-15 Loic BlotOptimize bumpmapping mathematics
2014-06-16 RealBadAngelImproved faces shading with and without shaders.
2014-06-15 RealBadAngelUnite nodes shaders.