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Fix falling mesh nodes being half size (#11389)
[dragonfireclient.git] / builtin / game / falling.lua
2021-09-01 WuzzyFix falling mesh nodes being half size (#11389)
2021-07-15 WuzzyAdd wallmounted support for plantlike and plantlike_roo...
2021-06-12 benrob0329falling.lua - Fix Meshnodes Being Too Big (#11307)
2021-06-04 DSAdd metatables to lua vectors (#11039)
2021-04-28 WuzzyFix rotation for falling mesh degrotate nodes (#11159)
2021-04-20 WuzzyPut torch/signlike node on floor if no paramtype2 ...
2021-04-13 benrob0329Also return the ObjectRef from minetest.spawn_falling_n...
2020-12-22 WuzzyFix fallnode rotation of wallmounted nodebox/mesh ...
2020-12-04 sfan5Fix certain connected nodeboxes crashing when falling
2020-11-15 WuzzyFix falling image of torchlike if paramtype2="none...
2020-07-30 SmallJokerFalling: Fix error caused by missing param2
2020-05-27 sfan5Fix falling entity not falling through players
2020-05-19 WuzzyRework functionality of leveled nodes (#9852)
2020-05-06 sfan5Enable collide_with_objects for falling entities
2020-05-06 sfan5Rewrite falling entity to make use of collision info
2020-02-22 WuzzyFalling nodes: Add support for facedir, colorfacedir...
2020-02-01 sfan5Convert sound_play uses in builtin to ephemeral
2019-10-05 Warr1024Merge pull request #8166 from Warr1024/fix7020
2019-03-05 DSAdd sounds for falling and attached nodes (#7719)
2018-07-17 SmallJokerBuiltin: Replace deprecated function calls (#7561)
2018-07-09 SmallJokercore.spawn_falling_node: Keep metadata (#7476)
2018-03-31 youObjectRef: Add add_velocity() (#3208)
2018-02-13 paramatFalling.lua: Delete falling node entities on contact...
2017-12-14 ashtrayozAdd callback to preserve node metadata as item metadata
2017-11-14 Auke KokSounds: Add falling node sounds
2017-08-30 RuiRemove nodeupdate and nodeupdate_single
2017-06-20 Dániel JuhászAutomatic item and node colorization (#5640)
2017-03-12 Vladislav TsendrovskiiSave metainfo for falling nodes
2017-03-04 zaoqiAdd minetest.spawn_falling_node(pos) (#5339)
2017-02-18 Dániel JuhászFixes for colorwallmounted and colorfacedir nodes
2017-01-09 sfan5builtin/.../falling.lua: Avoid crash when hitting unkno...
2016-12-21 paramatBuiltin/../falling.lua: Avoid crash when object pos...
2016-11-16 est31Introduce builtin_shared and use it to fix #4778
2016-11-14 est31Rename nodeupdate and nodeupdate_single and make them...
2016-11-07 paramatBuiltin/../falling: Fix bugs caused by 'ignore' nodes
2016-10-14 tenplus1Builtin/../falling.lua: Code optimisation
2016-10-03 paramatBuiltin/falling: Add fallback vector in case of nil...
2016-05-17 Wayward OneAdd on_punchnode callback
2016-04-20 Auke Kokfalling: walk 4 additional diagonally down directions.
2016-04-11 Auke KokConvert nodeupdate to non-recursive
2016-03-29 tenplus1stop falling.lua error
2016-03-25 RuiFalling: Set acceleration on step again
2016-03-19 paramatBuiltin/game/falling: Re-add comma removed by recent...
2016-03-19 Rui914Set acceleration only once in falling node
2015-09-01 RuiMinor tweaks __builtin:falling_node
2014-11-26 Craig DavisonFix some undeclared global variables
2014-09-28 SmallJokerUse round if falling node is misplaced
2014-08-22 CasimirRemove buildable_to nodes without dropping item when...
2014-06-08 sfan5Allow custom liquids to have drops
2014-05-08 ShadowNinjaUse "core" namespace internally
2014-05-07 ShadowNinjaOrganize builtin into subdirectories