From: Elias Fleckenstein Date: Sat, 25 Apr 2020 16:53:10 +0000 (+0200) Subject: Upload Files X-Git-Tag: 3.1.0~11 X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=fbd2376b52f75a0fd129e84dc80b96f6c648162a;p=dragonblocks-bedrock.git Upload Files --- diff --git a/CMakeCache.txt b/CMakeCache.txt new file mode 100644 index 0000000..8c049a4 --- /dev/null +++ b/CMakeCache.txt @@ -0,0 +1,351 @@ +# This is the CMakeCache file. +# For build in directory: /media/drachiologe/Fleckenstein/C++/dragonblocks-dev +# It was generated by CMake: /usr/bin/cmake +# You can edit this file to change values found and used by cmake. +# If you do not want to change any of the values, simply exit the editor. +# If you do want to change a value, simply edit, save, and exit the editor. +# The syntax for the file is as follows: +# KEY:TYPE=VALUE +# KEY is the name of a variable in the cache. +# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. +# VALUE is the current value for the KEY. + 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define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version) +# define COMPILER_ID "Fujitsu" + +#elif defined(__TINYC__) +# define COMPILER_ID "TinyCC" + +#elif defined(__BCC__) +# define COMPILER_ID "Bruce" + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__ARMCC_VERSION) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + +#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION) +# define COMPILER_ID "MIPSpro" +# if defined(_SGI_COMPILER_VERSION) + /* _SGI_COMPILER_VERSION = VRP */ +# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100) +# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10) +# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10) +# else + /* _COMPILER_VERSION = VRP */ +# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100) +# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10) +# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__sgi) +# define COMPILER_ID "MIPSpro" + +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXE) || defined(__CRAYXC) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__sgi) || defined(__sgi__) || defined(_SGI) +# define PLATFORM_ID "IRIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number components. */ +#ifdef COMPILER_VERSION_MAJOR +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + + +#if !defined(__STDC__) +# if (defined(_MSC_VER) && !defined(__clang__)) \ + || (defined(__ibmxl__) || defined(__IBMC__)) +# define C_DIALECT "90" +# else +# define C_DIALECT +# endif +#elif __STDC_VERSION__ >= 201000L +# define C_DIALECT "11" +#elif __STDC_VERSION__ >= 199901L +# define C_DIALECT "99" +#else +# define C_DIALECT "90" +#endif +const char* info_language_dialect_default = + "INFO" ":" "dialect_default[" C_DIALECT "]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXE) || defined(__CRAYXC) + require += info_cray[argc]; +#endif + require += info_language_dialect_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/CMakeFiles/3.13.4/CompilerIdC/a.out b/CMakeFiles/3.13.4/CompilerIdC/a.out new file mode 100644 index 0000000..b085abf Binary files /dev/null and b/CMakeFiles/3.13.4/CompilerIdC/a.out differ diff --git a/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp b/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp new file mode 100644 index 0000000..b728b63 --- /dev/null +++ b/CMakeFiles/3.13.4/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -0,0 +1,602 @@ +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif + /* __INTEL_COMPILER = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" +# if defined(__ibmxl__) +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) +# else + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) +# endif + + +#elif defined(__ibmxl__) || (defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800) +# define COMPILER_ID "XL" +# if defined(__ibmxl__) +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) +# else + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) +# endif + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" +# if defined(__ibmxl__) +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) +# else + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) +# endif + + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version) +# define COMPILER_ID "Fujitsu" + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__ARMCC_VERSION) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(_SGI_COMPILER_VERSION) || defined(_COMPILER_VERSION) +# define COMPILER_ID "MIPSpro" +# if defined(_SGI_COMPILER_VERSION) + /* _SGI_COMPILER_VERSION = VRP */ +# define COMPILER_VERSION_MAJOR DEC(_SGI_COMPILER_VERSION/100) +# define COMPILER_VERSION_MINOR DEC(_SGI_COMPILER_VERSION/10 % 10) +# define COMPILER_VERSION_PATCH DEC(_SGI_COMPILER_VERSION % 10) +# else + /* _COMPILER_VERSION = VRP */ +# define COMPILER_VERSION_MAJOR DEC(_COMPILER_VERSION/100) +# define COMPILER_VERSION_MINOR DEC(_COMPILER_VERSION/10 % 10) +# define COMPILER_VERSION_PATCH DEC(_COMPILER_VERSION % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__sgi) +# define COMPILER_ID "MIPSpro" + +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. 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CMakeFiles/dragonblocks.dir/src/util.cpp.s +.PHONY : src/util.cpp.s + +# Help Target +help: + @echo "The following are some of the valid targets for this Makefile:" + @echo "... all (the default if no target is provided)" + @echo "... clean" + @echo "... depend" + @echo "... rebuild_cache" + @echo "... dragonblocks" + @echo "... edit_cache" + @echo "... src/entity.o" + @echo "... src/entity.i" + @echo "... src/entity.s" + @echo "... src/game.o" + @echo "... src/game.i" + @echo "... src/game.s" + @echo "... src/graphics.o" + @echo "... src/graphics.i" + @echo "... src/graphics.s" + @echo "... src/inventory.o" + @echo "... src/inventory.i" + @echo "... src/inventory.s" + @echo "... src/main.o" + @echo "... src/main.i" + @echo "... src/main.s" + @echo "... src/map.o" + @echo "... src/map.i" + @echo "... src/map.s" + @echo "... src/mapgen.o" + @echo "... src/mapgen.i" + @echo "... src/mapgen.s" + @echo "... src/mods.o" + @echo "... src/mods.i" + @echo "... src/mods.s" + @echo "... src/node.o" + @echo "... src/node.i" + @echo "... src/node.s" + @echo "... src/player.o" + @echo "... src/player.i" + @echo "... src/player.s" + @echo "... src/texture.o" + @echo "... src/texture.i" + @echo "... src/texture.s" + @echo "... src/threads.o" + @echo "... src/threads.i" + @echo "... src/threads.s" + @echo "... src/util.o" + @echo "... src/util.i" + @echo "... src/util.s" +.PHONY : help + + + +#============================================================================= +# Special targets to cleanup operation of make. + +# Special rule to run CMake to check the build system integrity. +# No rule that depends on this can have commands that come from listfiles +# because they might be regenerated. +cmake_check_build_system: + $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 +.PHONY : cmake_check_build_system + diff --git a/README b/README index fba8ce7..80c3ad0 100644 --- a/README +++ b/README @@ -9,7 +9,7 @@ An Open Source Project by Elias Fleckenstein further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition. 1.2. Version - This is the Dragonblocks Bedrock Edition 3.0. + This is the Dragonblocks Bedrock Edition 3.1. 1.4. Bugs Please Report Bugs to eliasfleckenstein@web.de. 1.5. License @@ -61,22 +61,5 @@ An Open Source Project by Elias Fleckenstein $ sudo ./install.sh It will copy the dragonblocks directory to /usr/share/dragonblocks and place a script in /usr/bin/dragonblocks that starts dragonblocks. - 3. Developing - 3.1. The Lua Modding API - If you want to add a lua file to the game, place it in the game folder and add a dofile() in game/init.lua - Note: The lua api currently consists of only two functions. If you want to add something I'm open to ideas or code. - dragonblocks.register_node(obj) - Register a new node - obj has to contain: - name: string - the itemstring. It should follow the convention "modulename:nodename" - texture: string - the texture path. Textures should be placed in the textures folder and have to be 16 x 16 px. - obj can contain: - stable: boolean - Nodes like water or air are unstable. [default = true] - hidden: boolean - The Node will be hidden in the invenotry. [default = false] - translucent: boolean - Whether the node's texture should be transparent. [default = false] - dragonblocks.log(text) - Log something. - 3.2. The C++ API - The C++ API is probably to big to explain here, but if you do C++ you should understand it. In case you have questions, feel free to - ask them on github. You can also contribute code if you want. + Please Refer to the Dragonblocks Wiki on Github diff --git a/bin/dragonblocks b/bin/dragonblocks new file mode 100644 index 0000000..37bef7c Binary files /dev/null and b/bin/dragonblocks differ diff --git a/builtin/init.lua b/builtin/init.lua index cafcae1..1b17959 100644 --- a/builtin/init.lua +++ b/builtin/init.lua @@ -1,15 +1,14 @@ -core = {} dragonblocks = {} dragonblocks.settings = {} dofile("builtin/register.lua") dofile("builtin/functions.lua") -dofile("builtin/cpp.lua") - ---local popenfile = io.popen("ls game") ---for filename in popenfile:lines() do --- dofile("game/"..filename.."/init.lua") ---end ---popenfile:close() dofile("game/init.lua") + +local popenfile = io.popen("ls mods") +for modname in popenfile:lines() do + dofile("mods/" .. modname .. "/init.lua") +end +popenfile:close() + diff --git a/builtin/register.lua b/builtin/register.lua index eaf3322..cef74f7 100644 --- a/builtin/register.lua +++ b/builtin/register.lua @@ -1,20 +1,24 @@ -core.nodes = {} -dragonblocks.register_node = function(obj) - if obj and obj.name and obj.texture then - core.nodes[#core.nodes+1] = {} - core.nodes[#core.nodes].name = obj.name - core.nodes[#core.nodes].texture = obj.texture - core.nodes[#core.nodes].stable = false - if obj.stable == nil or obj.stable == true then - core.nodes[#core.nodes].stable = true +dragonblocks.registered_nodes = {} +dragonblocks.nodes = {} +dragonblocks.register_node = function(proto) + if proto and proto.name and proto.texture then + local node = {} + node.name = proto.name + node.texture = proto.texture + node.stable = false + if proto.stable == nil or proto.stable == true then + node.stable = true end - core.nodes[#core.nodes].hidden = false - if obj.hidden then - core.nodes[#core.nodes].hidden = true + node.hidden = false + if proto.hidden then + node.hidden = true end - core.nodes[#core.nodes].translucent = false - if obj.translucent then - core.nodes[#core.nodes].translucent = true + node.translucent = false + if proto.translucent then + node.translucent = true end + dragonblocks.nodes[node.name] = node + dragonblocks.registered_nodes[#dragonblocks.registered_nodes+1] = node + end end diff --git a/cmake_install.cmake b/cmake_install.cmake new file mode 100644 index 0000000..a532527 --- /dev/null +++ b/cmake_install.cmake @@ -0,0 +1,49 @@ +# Install script for directory: /media/drachiologe/Fleckenstein/C++/dragonblocks-dev + +# Set the install prefix +if(NOT DEFINED CMAKE_INSTALL_PREFIX) + set(CMAKE_INSTALL_PREFIX "/usr/local") +endif() +string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}") + +# Set the install configuration name. +if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME) + if(BUILD_TYPE) + string(REGEX REPLACE "^[^A-Za-z0-9_]+" "" + CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}") + else() + set(CMAKE_INSTALL_CONFIG_NAME "") + endif() + message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"") +endif() + +# Set the component getting installed. +if(NOT CMAKE_INSTALL_COMPONENT) + if(COMPONENT) + message(STATUS "Install component: \"${COMPONENT}\"") + set(CMAKE_INSTALL_COMPONENT "${COMPONENT}") + else() + set(CMAKE_INSTALL_COMPONENT) + endif() +endif() + +# Install shared libraries without execute permission? +if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE) + set(CMAKE_INSTALL_SO_NO_EXE "1") +endif() + +# Is this installation the result of a crosscompile? +if(NOT DEFINED CMAKE_CROSSCOMPILING) + set(CMAKE_CROSSCOMPILING "FALSE") +endif() + +if(CMAKE_INSTALL_COMPONENT) + set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt") +else() + set(CMAKE_INSTALL_MANIFEST "install_manifest.txt") +endif() + +string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT + "${CMAKE_INSTALL_MANIFEST_FILES}") +file(WRITE "/media/drachiologe/Fleckenstein/C++/dragonblocks-dev/${CMAKE_INSTALL_MANIFEST}" + "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/game/config.lua b/game/config.lua new file mode 100644 index 0000000..cb31b65 --- /dev/null +++ b/game/config.lua @@ -0,0 +1,5 @@ +dragonblocks.settings.display_width = 25 -- nodes +dragonblocks.settings.display_height = 25 -- nodes +dragonblocks.settings.player_speed = 4 -- m/s +dragonblocks.settings.entity_update_frequency = 60 -- hz +dragonblocks.settings.map_backup_interval = 60 -- s diff --git a/game/nodes.lua b/game/nodes.lua index 88b321d..e9c6645 100644 --- a/game/nodes.lua +++ b/game/nodes.lua @@ -48,3 +48,7 @@ dragonblocks.register_node({ name = "dragonblocks:cobble", texture = "textures/cobble.png" }) +dragonblocks.register_node({ + name = "dragonblocks:wood_planks", + texture = "textures/wood_planks.png" +}) diff --git a/src/entity.cpp b/src/entity.cpp new file mode 100644 index 0000000..533e306 --- /dev/null +++ b/src/entity.cpp @@ -0,0 +1,96 @@ +#include +#include +#include "game.h" +#include "entity.h" +#include "texture.h" +#include "graphics.h" +#include +using namespace std; +Entity *Entity::list[MAX_ENTITIES]; +double Entity::t = 0; +int Entity::count; +Entity::Entity(){ + if(Entity::count < MAX_ENTITIES){ + Entity::list[Entity::count] = this; + Entity::count++; + } + else + for(int i = 0; i < MAX_ENTITIES; i++) + if(Entity::list[i] == NULL) + Entity::list[i] = this; +} +void Entity::physics_all(){ + for(int i = 0; i < count; i++) + if(list[i] == NULL) + continue; + else + list[i]->physics(); +} +void Entity::spawn(double sx, double sy, bool gravity){ + x = sx; + y = sy; + ax = 0; + ay = 0; + if(gravity) + ay = GRAVITY; + physics_reset_x(); + physics_reset_y(); + Game::log((string)"Spawning entity '" + name + "' at (" + to_string(x) + ", " + to_string(y) + ")", INFO); +} +bool Entity::physics_check_x(){ + if(x < 0) + return false; + if(x + width > MAPWIDTH) + return false; + return physics_check_both(); +} +bool Entity::physics_check_y(){ + if(y < 0) + return false; + if(y + height > MAPHEIGHT) + return false; + return physics_check_both(); +} +bool Entity::physics_check_both(){ + for(int ix = floor(x); ix <= ceil(x + width - 0.01) - 1; ix++) + for(int iy = floor(y); iy <= ceil(y + height - 0.01) - 1; iy++) + if(Game::map->getNode(ix, iy)->stable) + return false; + return true; +} +void Entity::physics_reset_x(){ + vx = 0; + tx0 = Entity::t; + x0 = x; + x = (double)(round(x * 10)) / 10; +} +void Entity::physics_reset_y(){ + vy = 0; + ty0 = Entity::t; + y0 = y; + y = (double)(round(y * 10)) / 10; +} +void Entity::physics(){ + double old_x = x; + double dtx = Entity::t - tx0; + if(ax) + x = ax * dtx * dtx / 2 + vx * dtx + x0; + else if(vx) + x = vx * dtx + x0; + if(!physics_check_x()) + { + x = old_x; + physics_reset_x(); + } + double old_y = y; + double dty = Entity::t - ty0; + if(ay) + y = ay * dty * dty / 2 + vy * dty + y0; + else if(vy) + y = vy * dty + y0; + if(!physics_check_y()) + { + y = old_y; + physics_reset_y(); + } +} diff --git a/src/entity.h b/src/entity.h new file mode 100644 index 0000000..e57b3d4 --- /dev/null +++ b/src/entity.h @@ -0,0 +1,37 @@ +#ifndef _ENTITY_H_ +#define _ENTITY_H_ +#include +#include "texture.h" +#include "util.h" +#define MAX_ENTITIES 16 +#define GRAVITY 9.81 +class Entity{ + public: + std::string name; + Texture *texture; + double width; + double height; + double x; + double y; + double tx0; + double vx; + double x0; + double ax; + double ty0; + double vy; + double y0; + double ay; + void physics(); + void physics_reset_x(); + void physics_reset_y(); + bool physics_check_x(); + bool physics_check_y(); + bool physics_check_both(); + void spawn(double, double, bool); + Entity(); + static Entity *list[MAX_ENTITIES]; + static int count; + static double t; + static void physics_all(); +}; +#endif diff --git a/src/game.cpp b/src/game.cpp index 5af8be6..d4450c5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -7,36 +7,47 @@ #include #include "mods.h" #include "game.h" +#include "player.h" using namespace std; +Map *Game::map; +string Game::worlddir; +string Game::logfile_path; +int Game::seed; +char **Game::argv; +int *Game::argc; +FILE *Game::logfile; +string Game::userdir; +Player *Game::player; + void Game::log(string text, int level){ string prefix; int color; switch(level){ case WARNING: - color = ORANGE; + color = CODE_ORANGE; prefix = "WARNING"; break; case ERROR: - color = RED; + color = CODE_RED; prefix = "ERROR"; break; case INFO: - color = LIGHTBLUE; + color = CODE_LIGHTBLUE; prefix = "INFO"; break; case LOG: - color = BLUE; + color = CODE_BLUE; prefix = "LOG"; break; case EASTEREGG: - color = VIOLET; + color = CODE_VIOLET; prefix = "EASTEREGG"; default: break; } cout << "\e[3" << color << "m" << "[" << prefix << "] \e[0m" << text << endl; - if(logfile_fd) - fprintf(logfile_fd, "[%s] %s\n", prefix.c_str(), text.c_str()); + if(logfile) + fprintf(logfile, "[%s] %s\n", prefix.c_str(), text.c_str()); } void Game::log(string text){ log(text, LOG); @@ -60,25 +71,32 @@ void Game::version(){ } void Game::worldlist(){ log("Your worlds:"); - DIR *folder; - struct dirent *entry; - int files = 0; - - folder = opendir(((string)getenv("HOME")+"/.dragonblocks/worlds/").c_str()); + DIR *folder = opendir((userdir + "/worlds/").c_str());; if(!folder){ Game::log("Cant Open World Directory", ERROR); exit(EXIT_FAILURE); } + struct dirent *entry; + int files = 0; while(entry = readdir(folder)) { files++; - if(files > 2) - cout << "\t" << entry->d_name; + if(entry->d_name[0] != '.') + cout << "\t" << entry->d_name << endl; } - if(files <= 2) - cout << "\tYou have no Worlds yet."; - cout << endl; + files -= 2; + cout << "You have "; + if(files == 0) + cout << "no"; + else + cout << files; + cout << " World"; + if(files != 1) + cout << "s"; + cout << "." << endl; closedir(folder); - return; } +void Game::save(){ + map -> save(); +} diff --git a/src/game.h b/src/game.h index 53ac862..3dc391a 100644 --- a/src/game.h +++ b/src/game.h @@ -2,9 +2,9 @@ #define _GAME_H_ #include #include - #include "map.h" #include "inventory.h" +#include "player.h" #define WARNING 1 #define ERROR 2 @@ -12,32 +12,34 @@ #define EASTEREGG 17 #define LOG 0 -#define VERSION "3.0" +#define CODE_BLACK 0 +#define CODE_RED 1 +#define CODE_GREEN 2 +#define CODE_ORANGE 3 +#define CODE_BLUE 4 +#define CODE_VIOLET 5 +#define CODE_LIGHTBLUE 6 +#define CODE_GREY 7 -#define BLACK 0 -#define RED 1 -#define GREEN 2 -#define ORANGE 3 -#define BLUE 4 -#define VIOLET 5 -#define LIGHTBLUE 6 -#define GREY 7 +#define VERSION "3.1-dev" class Game{ public: static int *argc; static char **argv; static int seed; - static std::string mapfile; - static std::string logfile; - static FILE *logfile_fd; + static std::string worlddir; + static std::string logfile_path; + static FILE *logfile; static Map *map; + static void save(); static void log(std::string); static void log(std::string, int); static void help(); static void version(); static void worldlist(); - static Inventory *inventory; + static std::string userdir; + static Player *player; }; #endif diff --git a/src/graphics.cpp b/src/graphics.cpp index c8011c0..35edfa7 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -6,50 +6,78 @@ #include "util.h" #include "game.h" #include "mapgen.h" +#include "entity.h" position Graphics::pointed; -position Graphics::pos = {MAPWIDTH/2 - DISPLAYWIDTH/2, MAPHEIGHT/2 - DISPLAYHEIGHT/2}; +position Graphics::scroll = {MAPWIDTH/2 - DISPLAYWIDTH/2, MAPHEIGHT/2 - DISPLAYHEIGHT/2}; +int Graphics::inventory_scroll; using namespace std; -void Graphics::display(){ - glClear(GL_COLOR_BUFFER_BIT); - //sky +void Graphics::drawSky(){ drawRectangle(0, 0, DISPLAYWIDTH*BLOCKWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#87CEEB"); - //map +} +void Graphics::drawMap(){ for(int x = 0; x < DISPLAYWIDTH; x++){ for(int y = 0; y < DISPLAYHEIGHT; y++){ - Game::map -> getNode(x+pos.x, y+pos.y) -> texture -> draw(x*BLOCKWIDTH, y*BLOCKWIDTH, BLOCKWIDTH, BLOCKWIDTH); + Game::map -> getNode(x+scroll.x, y+scroll.y) -> texture -> draw(x*BLOCKWIDTH, y*BLOCKWIDTH, BLOCKWIDTH, BLOCKWIDTH); } } - //pointed block +} +void Graphics::drawEntities(){ + for(int i = 0; i < Entity::count; i++){ + if(Entity::list[i] == NULL) + continue; + Entity *entity = Entity::list[i]; + entity -> texture -> draw((entity->x - scroll.x) * BLOCKWIDTH, (entity->y - scroll.y) * BLOCKWIDTH, entity->width * BLOCKWIDTH, entity->height * BLOCKWIDTH); + } +} +void Graphics::drawPointedBlock(){ if(pointed.x < DISPLAYWIDTH){ drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH, BLOCKWIDTH, 1, COLOR_BLACK); drawRectangle(pointed.x * BLOCKWIDTH + BLOCKWIDTH - 1, pointed.y * BLOCKWIDTH, 1, BLOCKWIDTH, COLOR_BLACK); drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH + BLOCKWIDTH - 1, BLOCKWIDTH, 1, COLOR_BLACK); drawRectangle(pointed.x * BLOCKWIDTH, pointed.y * BLOCKWIDTH, 1, BLOCKWIDTH, COLOR_BLACK); } - //inventory - - drawRectangle(DISPLAYWIDTH*BLOCKWIDTH, 0, INVWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#B4B4B4"); - drawRectangle(DISPLAYWIDTH*BLOCKWIDTH, Game::inventory->selected * INVWIDTH, INVWIDTH, INVWIDTH, "#636363"); - for(int i = 0; i < Game::inventory->count; i++) - Game::inventory -> getSlot(i) -> texture -> draw(BLOCKWIDTH*DISPLAYWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2, i * INVWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2, INVBLOCKWIDTH, INVBLOCKWIDTH); - //infotext +} +void Graphics::drawInventory(){ + Inventory *inv = Game::player->inventory; + int x = DISPLAYWIDTH*BLOCKWIDTH; + drawRectangle(x, 0, INVWIDTH, DISPLAYHEIGHT*BLOCKWIDTH, "#B4B4B4"); + drawRectangle(x, (inv->selected - inventory_scroll) * INVWIDTH, INVWIDTH, INVWIDTH, "#636363"); + x = BLOCKWIDTH*DISPLAYWIDTH + (INVWIDTH-INVBLOCKWIDTH)/2; + int yf = (INVWIDTH-INVBLOCKWIDTH)/2; + for(int i = 0; i < Game::player->inventory->count; i++){ + int nr = i + inventory_scroll; + if(inv -> getSlot(nr)) + inv -> getSlot(nr) -> texture -> draw(x, i * INVWIDTH + yf, INVBLOCKWIDTH, INVBLOCKWIDTH); + else + drawRectangle(x, i * INVWIDTH + yf, INVBLOCKWIDTH, INVBLOCKWIDTH, "#3E3E3E"); + } +} +void Graphics::drawInfotext(){ writeText(5, 5, (string)"Dragonblocks "+VERSION, GLUT_BITMAP_9_BY_15, COLOR_WHITE); - string infotext = "pos: ("+to_string(pos.x)+", "+to_string(pos.y)+"), seed: "+to_string(Game::seed); + string infotext = "pos: ("+to_string(Game::player->x)+", "+to_string(Game::player->y)+") | seed: "+to_string(Game::seed); if(pointed.x < DISPLAYWIDTH) - infotext += ", pointed: "+ Game::map->getNode(pointed.x+pos.x, pointed.y+pos.y)->name + "("+to_string(pointed.x+pos.x)+", "+to_string(pointed.y+pos.y)+")"; + infotext += " | pointed: "+ Game::map->getNode(pointed.x+scroll.x, pointed.y+scroll.y)->name + "("+to_string(pointed.x+scroll.x)+", "+to_string(pointed.y+scroll.y)+")"; writeText(5, 20, infotext, GLUT_BITMAP_9_BY_15, COLOR_WHITE); - //writeText(5, 35, "world: "+Game::mapfile, GLUT_BITMAP_9_BY_15, COLOR_WHITE); +} +void Graphics::display(){ + glClear(GL_COLOR_BUFFER_BIT); + drawSky(); + drawEntities(); + drawMap(); + drawPointedBlock(); + drawInventory(); + drawInfotext(); glFlush(); } void Graphics::reshape(int width, int height){ - glViewport(0, 0, width, height); /* Establish viewing area to cover entire window. */ - glMatrixMode(GL_PROJECTION); /* Start modifying the projection matrix. */ - glLoadIdentity(); /* Reset project matrix. */ - glOrtho(0, width, 0, height, -1, 1); /* Map abstract coords directly to window coords. */ - glScalef(1, -1, 1); /* Invert Y axis so increasing Y goes down. */ - glTranslatef(0, -height, 0); /* Shift origin up to upper-pos.x corner. */ + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, width, 0, height, -1, 1); + glScalef(1, -1, 1); + glTranslatef(0, -height, 0); } void Graphics::init(){ glutInit(Game::argc, Game::argv); @@ -59,51 +87,85 @@ void Graphics::init(){ glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutSpecialFunc(special); + glutSpecialUpFunc(special_up); glutMouseFunc(mouse); glutPassiveMotionFunc(motion); glutMotionFunc(motion); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + glutSetKeyRepeat(GLUT_KEY_REPEAT_OFF); glutMainLoop(); } void Graphics::keyboard(unsigned char key, int x, int y){ + switch(key){ + case ' ': + Game::player->jump(); + break; + } } void Graphics::special(int key, int x, int y){ switch(key){ case GLUT_KEY_LEFT: - if(pos.x > 0) - pos.x--; - break; - case GLUT_KEY_UP: - if(pos.y > 0) - pos.y--; + Game::player->left(); break; case GLUT_KEY_RIGHT: - if(pos.x < MAPWIDTH-DISPLAYWIDTH) - pos.x++; + Game::player->right(); + break; + case GLUT_KEY_UP: + Game::player->inventory->selectUp(); + ajustInventoryScroll(); break; case GLUT_KEY_DOWN: - if(pos.y < MAPHEIGHT-DISPLAYHEIGHT) - pos.y++; + Game::player->inventory->selectDown(); + ajustInventoryScroll(); break; } } +void Graphics::special_up(int key, int x, int y){ + switch(key){ + case GLUT_KEY_LEFT: + case GLUT_KEY_RIGHT: + Game::player->stop(); + break; + } +} +void Graphics::ajustScroll(){ + if(Game::player->y - scroll.y < 2) + if(scroll.y > 0) + scroll.y--; + if(Game::player->x - scroll.x < 2) + if(scroll.x > 0) + scroll.x--; + if(scroll.y + DISPLAYHEIGHT - Game::player->y - Game::player->height < 2) + if(scroll.y < MAPHEIGHT-DISPLAYHEIGHT) + scroll.y++; + if(scroll.x + DISPLAYWIDTH - Game::player->x - Game::player->width < 2) + if(scroll.x < MAPWIDTH-DISPLAYWIDTH) + scroll.x++; +} +void Graphics::ajustInventoryScroll(){ + Inventory *inv = Game::player->inventory; + int invblocks_displayed = DISPLAYHEIGHT * BLOCKWIDTH / INVWIDTH; + if(inv->selected < inventory_scroll) + inventory_scroll = inv->selected; + else if(inv->selected >= inventory_scroll + invblocks_displayed) + inventory_scroll = inv->selected - invblocks_displayed + 1; +} void Graphics::mouse(int key, int action, int x, int y){ if(action == 0){ if(x < BLOCKWIDTH*DISPLAYWIDTH){ switch(key){ case 0: - if(Game::map -> getNode(pointed.x+pos.x, pointed.y+pos.y)->stable) - Game::map -> setNode(pointed.x+pos.x, pointed.y+pos.y, MAPGEN_AIR); + if(Game::map -> getNode(pointed.x+scroll.x, pointed.y+scroll.y)->stable) + Game::map -> setNode(pointed.x+scroll.x, pointed.y+scroll.y, MAPGEN_AIR); break; case 2: - if(! Game::map -> getNode(pointed.x+pos.x, pointed.y+pos.y)->stable) - Game::map -> setNode(pointed.x+pos.x, pointed.y+pos.y, Game::inventory->getSelectedSlot()); + if(! Game::map -> getNode(pointed.x+scroll.x, pointed.y+scroll.y)->stable) + Game::map -> setNode(pointed.x+scroll.x, pointed.y+scroll.y, Game::player->inventory->getSelectedSlot()); break; } } else{ - Game::inventory->select(y/INVWIDTH); + Game::player->inventory->select(y/INVWIDTH + inventory_scroll); } } } diff --git a/src/graphics.h b/src/graphics.h index d1d23ab..3daf2b3 100644 --- a/src/graphics.h +++ b/src/graphics.h @@ -21,18 +21,32 @@ class Graphics{ static void init(); static position pointed; - static position pos; - + static position scroll; + static int inventory_scroll; + //handlers static void display(); static void keyboard(unsigned char, int, int); - static void mouse(int, int, int, int); static void special(int, int, int); + static void special_up(int, int, int); + static void mouse(int, int, int, int); static void reshape(int, int); static void motion(int, int); - //functions + //common static void drawRectangle(int, int, int, int, color); static void writeText(int, int, std::string, void*, color); + + //draw + static void drawSky(); + static void drawMap(); + static void drawEntities(); + static void drawPointedBlock(); + static void drawInventory(); + static void drawInfotext(); + + //more + static void ajustScroll(); + static void ajustInventoryScroll(); }; #endif diff --git a/src/inventory.cpp b/src/inventory.cpp index 257b181..d87a23a 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -13,12 +13,18 @@ Inventory::Inventory(){ Node *Inventory::getSlot(int nr){ if(nr >= 0 && nr < count) return list[nr]; - return list[0]; + return NULL; } void Inventory::select(int nr){ if(nr >= 0 && nr < count) selected = nr; } +void Inventory::selectUp(){ + select(selected - 1); +} +void Inventory::selectDown(){ + select(selected + 1); +} Node *Inventory::getSelectedSlot(){ return list[selected]; } diff --git a/src/inventory.h b/src/inventory.h index 64f6b17..f4d9b1d 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -10,6 +10,8 @@ class Inventory{ Node *list[MAXNODES]; Node *getSlot(int); void select(int); + void selectUp(); + void selectDown(); Node *getSelectedSlot(); Inventory(); }; diff --git a/src/main.cpp b/src/main.cpp index 3bfa32c..cb9bf69 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -14,31 +14,18 @@ #include "mods.h" #include "threads.h" #include "inventory.h" +#include "player.h" using namespace std; -Map *Game::map; -string Game::mapfile; -string Game::logfile; -int Game::seed; -char **Game::argv; -int *Game::argc; -FILE *Game::logfile_fd; -Inventory *Game::inventory; - int main(int argc, char **argv){ - if((string)argv[0] != "bin/dragonblocks"){ - string command = "cd ..; bin/dragonblocks -w world "; - while(*++argv) - command += *argv; - exit(system(command.c_str())); - } - create_dir_if_not_exists((string)getenv("HOME")+"/.dragonblocks"); - create_dir_if_not_exists((string)getenv("HOME")+"/.dragonblocks/worlds"); Game::argc = &argc; Game::argv = argv; + Game::userdir = (string)getenv("HOME")+"/.dragonblocks"; + Game::logfile_path = Game::userdir + "/dragonblocks.log"; + create_dir_if_not_exists(Game::userdir); + create_dir_if_not_exists(Game::userdir + "/worlds"); Game::seed = time(0); - Game::logfile = (string)getenv("HOME")+"/.dragonblocks/dragonblocks.log"; const char *short_options = "hrvs:l:w:p:"; const struct option long_options[] = { {"help", 0, NULL, 'h'}, @@ -62,16 +49,16 @@ int main(int argc, char **argv){ exit(EXIT_SUCCESS); break; case 'p': - Game::mapfile = optarg; + Game::worlddir = optarg; break; case 'w': - Game::mapfile = (string)getenv("HOME")+"/.dragonblocks/worlds/"+optarg; + Game::worlddir = Game::userdir + "/worlds/" + optarg; break; case 's': Game::seed = atoi(optarg); break; case 'l': - Game::logfile = optarg; + Game::logfile_path = optarg; break; case 'r': Game::worldlist(); @@ -84,30 +71,33 @@ int main(int argc, char **argv){ break; }; } - if(Game::logfile_fd = fopen(Game::logfile.c_str(), "a")) - fprintf(Game::logfile_fd, "\n--------------------------------------------------\n"); + if(Game::logfile = fopen(Game::logfile_path.c_str(), "a")) + fprintf(Game::logfile, "\n--------------------------------------------------\n"); else - Game::log((string)"Failed to open log file " + Game::logfile, WARNING); + Game::log((string)"Failed to open log file " + Game::logfile_path, WARNING); Game::log((string)"Welcome to Dragonblocks "+VERSION); - srand(Game::seed); - new Node("unknown_node", "textures/unknown_node.png", true, true, false); - Mods::init(); - Game::inventory = new Inventory(); - Game::map = new Map(); - if(Game::mapfile == ""){ + if(Game::worlddir == ""){ Game::log("No World Specified", ERROR); exit(EXIT_FAILURE); } - if(fopen(Game::mapfile.c_str(), "r")) + create_dir_if_not_exists(Game::worlddir); + new Node("unknown_node", "textures/unknown_node.png", true, true, false); + Mods::init(); + Mods::nodedef(); + Game::map = new Map(); + srand(Game::seed); + if(fopen((Game::worlddir + "/map").c_str(), "r")) Game::map->load(); else Mapgen(); - Threads::startMapBackupThread(); - Threads::startGraphicUpdateThread(); - Threads::addSignalHandlers(); + Game::player = new Player(); + Threads::add_signal_handlers(); + Threads::start(Threads::worldBackupThread); + Threads::start(Threads::graphicRedrawThread); + Threads::start(Threads::entityPhysicsThread); Graphics::init(); Game::log("Closed Window, Exiting."); - Game::map -> save(); + Game::save(); return 0; } diff --git a/src/map.cpp b/src/map.cpp index 7e5f3bd..74af53e 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -19,8 +19,8 @@ void Map::setNode(int x, int y, string n){ setNode(x, y, Node::getNodeByName(n)); } void Map::load(){ - Game::log("Loading Map from " + Game::mapfile); - FILE *mapfile = fopen(Game::mapfile.c_str(), "r"); + Game::log((string)"Loading Map from " + Game::worlddir + "/map"); + FILE *mapfile = fopen((Game::worlddir + "/map").c_str(), "r"); if(mapfile){ for(int x = 0; x < MAPWIDTH; x++) for(int y = 0; y < MAPHEIGHT; y++){ @@ -37,8 +37,8 @@ void Map::load(){ } } void Map::save(){ - Game::log("Saving Map to " + Game::mapfile); - FILE *mapfile = fopen(Game::mapfile.c_str(), "w"); + Game::log((string)"Saving Map to " + Game::worlddir + "/map"); + FILE *mapfile = fopen((Game::worlddir + "/map").c_str(), "w"); if(mapfile){ for(int x = 0; x < MAPWIDTH; x++){ for(int y = 0; y < MAPHEIGHT; y++) diff --git a/src/mods.cpp b/src/mods.cpp index 9bc1442..ba3d44d 100644 --- a/src/mods.cpp +++ b/src/mods.cpp @@ -3,7 +3,6 @@ #include #include #include - #include "node.h" #include "mods.h" #include "game.h" @@ -19,22 +18,35 @@ void Mods::init(){ lua_vm = luaL_newstate(); luaL_openlibs(lua_vm); if(! check_lua(luaL_dofile(lua_vm, "builtin/init.lua"))){ - Game::log("Failed to load Builtin", ERROR); + Game::log("Failed to load Builtin: File 'builtin/init.lua' does not exist or contains an error", ERROR); exit(EXIT_FAILURE); - return; + return; } - - for(;;){ - lua_getglobal(lua_vm, "cpp_get_next_node"); - if(!lua_isfunction(lua_vm, -1)){ - Game::log("Lua is sick. What's Wrong with her?", EASTEREGG); - Game::log("No, seriously, something is wrong with the lua builtin (it is missing the function cpp_get_next_node)", ERROR); - exit(EXIT_FAILURE); - } - lua_pcall(lua_vm, 0, 1, 0); - if(! lua_istable(lua_vm, -1)) +} +void Mods::nodedef(){ + Game::log("Initializing Nodes"); + lua_getglobal(lua_vm, "dragonblocks"); + if(! lua_istable(lua_vm, -1)){ + Game::log("Failed to load Builtin: 'dragonblocks' does not exist or is not a table", ERROR); + exit(EXIT_FAILURE); + return; + } + lua_pushstring(lua_vm, "registered_nodes"); + lua_gettable(lua_vm, -2); + if(!lua_istable(lua_vm,-1)){ + Game::log("Failed to load Builtin: 'dragonblocks.registered_nodes' does not exist or is not a table", ERROR); + exit(EXIT_FAILURE); + return; + } + lua_pushnil(lua_vm); + for(int i = 1;; i++){ + lua_pop(lua_vm, 1); + lua_pushnumber(lua_vm, i); + lua_gettable(lua_vm, -2); + if(!lua_istable(lua_vm, -1)) break; + lua_pushstring(lua_vm, "name"); lua_gettable(lua_vm, -2); if(!lua_isstring(lua_vm,-1)) diff --git a/src/mods.h b/src/mods.h index 5e06c82..83e3b46 100644 --- a/src/mods.h +++ b/src/mods.h @@ -13,7 +13,8 @@ class Mods{ public: static lua_State *lua_vm; static bool check_lua(int); - static void init(); static void error(std::string); + static void init(); + static void nodedef(); }; #endif diff --git a/src/player.cpp b/src/player.cpp new file mode 100644 index 0000000..6a463b9 --- /dev/null +++ b/src/player.cpp @@ -0,0 +1,40 @@ +#include +#include +#include "texture.h" +#include "entity.h" +#include "player.h" +#include "map.h" +#include "mapgen.h" +#include "graphics.h" +#include "game.h" +using namespace std; +Player::Player(){ + name = "player"; + texture = new Texture("textures/player.png", true); + width = 1; + height = 2; + int spawnposX = MAPWIDTH / 2; + int spawnposY = MAPHEIGHT - 2; + while((Game::map->getNode(spawnposX, spawnposY) != MAPGEN_AIR) || (Game::map->getNode(spawnposX, spawnposY + 1) != MAPGEN_AIR)) + spawnposY--; + spawn(spawnposX, spawnposY, true); + inventory = new Inventory(); +} +void Player::left(){ + if(vx == -PLAYER_SPEED) + return; + physics_reset_x(); + vx = -PLAYER_SPEED; +} +void Player::right(){ + if(vx == PLAYER_SPEED) + return; + physics_reset_x(); + vx = PLAYER_SPEED; +} +void Player::stop(){ + physics_reset_x(); +} +void Player::jump(){ + vy = -PLAYER_JUMPSPEED; +} diff --git a/src/player.h b/src/player.h new file mode 100644 index 0000000..05034d5 --- /dev/null +++ b/src/player.h @@ -0,0 +1,16 @@ +#ifndef _PLAYER_H_ +#define _PLAYER_H_ +#include "entity.h" +#include "inventory.h" +#define PLAYER_SPEED 4 +#define PLAYER_JUMPSPEED 6 +class Player : public Entity{ + public: + void left(); + void right(); + void jump(); + void stop(); + Inventory *inventory; + Player(); +}; +#endif diff --git a/src/texture.cpp b/src/texture.cpp index a0d88fc..33bed32 100644 --- a/src/texture.cpp +++ b/src/texture.cpp @@ -37,10 +37,6 @@ Texture::Texture(string filename, bool t){ png_set_strip_16(png); if(color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png); - #ifndef _WIN32 - if(color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) - png_set_expand_gray_1_2_4_to_8(png); - #endif if(png_get_valid(png, info, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png); if(color_type == PNG_COLOR_TYPE_RGB || color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_PALETTE) diff --git a/src/threads.cpp b/src/threads.cpp index b4471a4..8fce6ff 100644 --- a/src/threads.cpp +++ b/src/threads.cpp @@ -3,33 +3,38 @@ #include #include #include -#include -#include #include "threads.h" #include "graphics.h" #include "game.h" - - using namespace std; - -void Threads::startMapBackupThread(){ - Game::log("Starting Map Backup Thread"); +void Threads::add_signal_handlers(){ + Game::log("Adding Signal Handlers"); + struct sigaction sa_sigterm; + sa_sigterm.sa_handler = &signal_handler; + sigaction(SIGTERM, &sa_sigterm, NULL); + struct sigaction sa_sigint; + sa_sigint.sa_handler = &signal_handler; + sigaction(SIGINT, &sa_sigint, NULL); +} +void Threads::signal_handler(int signal_number){ + Game::log((string)"Got "+sys_siglist[signal_number]+" Signal, Exiting."); + Game::save(); + exit(0); +} +void Threads::start(void *(*callback)(void *)){ pthread_t thread_id; - pthread_create(&thread_id, NULL, &mapBackupThread, NULL); + pthread_create(&thread_id, NULL, callback, NULL); } -void *Threads::mapBackupThread(void *unused){ +void *Threads::worldBackupThread(void *unused){ + Game::log("Starting World Backup"); while(true){ - sleep(MAP_BACKUP_INTERVAL); - Game::map -> save(); + sleep(BACKUP_INTERVAL); + Game::save(); } return NULL; } -void Threads::startGraphicUpdateThread(){ - Game::log("Starting Graphic Update Thread"); - pthread_t thread_id; - pthread_create(&thread_id, NULL, &graphicUpdateThread, NULL); -} -void *Threads::graphicUpdateThread(void *unused){ +void *Threads::graphicRedrawThread(void *unused){ + Game::log("Starting Graphic Redraw"); while(true){ usleep(1); if(glutGetWindow()) @@ -37,21 +42,21 @@ void *Threads::graphicUpdateThread(void *unused){ } return NULL; } -void Threads::addSignalHandlers(){ -#ifndef _WIN32 - struct sigaction sa_sigterm; - sa_sigterm.sa_handler = &signal_handler; - sigaction(SIGTERM, &sa_sigterm, NULL); - - struct sigaction sa_sigint; - sa_sigint.sa_handler = &signal_handler; - sigaction(SIGINT, &sa_sigint, NULL); -#endif +void *Threads::modRuntimeThread(void *unused){ + Game::log("Starting Mod Runtime"); + while(true){ + usleep(10); + // Mods::runtime(); + } + return NULL; } -void Threads::signal_handler(int signal_number){ -#ifndef _WIN32 - Game::log((string)"Got "+sys_siglist[signal_number]+" Signal, Exiting."); - Game::map -> save(); - exit(0); -#endif +void *Threads::entityPhysicsThread(void *unused){ + Game::log("Starting Entity Physics"); + while(true){ + usleep(PHYSIC_TIME_TICK); + Entity::t += (double)PHYSIC_TIME_TICK / 1000000; + Entity::physics_all(); + Graphics::ajustScroll(); + } + return NULL; } diff --git a/src/threads.h b/src/threads.h index e8fce5b..303c96a 100644 --- a/src/threads.h +++ b/src/threads.h @@ -1,17 +1,19 @@ #ifndef _THREADS_H_ #define _THREADS_H_ -#define MAP_BACKUP_INTERVAL 15 +#define BACKUP_INTERVAL 60 +#define PHYSIC_TIME_TICK 1000000/100 class Threads{ public: - static void startMapBackupThread(); - static void addSignalHandlers(); - static void startGraphicUpdateThread(); - private: - static void *mapBackupThread(void *); - static void *graphicUpdateThread(void *); - static void signal_handler(int); + static void add_signal_handlers(); + static void signal_handler(int); + static void start(void *(*)(void *)); + static void *worldBackupThread(void *); + static void *graphicRedrawThread(void *); + static void *modRuntimeThread(void *); + static void *entityPhysicsThread(void *); + static void *timeThread(void *); }; #endif diff --git a/textures/player.png b/textures/player.png new file mode 100644 index 0000000..e98ab29 Binary files /dev/null and b/textures/player.png differ diff --git a/textures/player2.png b/textures/player2.png new file mode 100644 index 0000000..cef510c Binary files /dev/null and b/textures/player2.png differ diff --git a/textures/wood_planks.png b/textures/wood_planks.png new file mode 100644 index 0000000..af56d6c Binary files /dev/null and b/textures/wood_planks.png differ