From: Perttu Ahola Date: Fri, 2 Dec 2011 13:20:42 +0000 (+0200) Subject: Show bare hand when no item is selected X-Git-Tag: 20-08-2020~6551 X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=ec1859b095e1a4319afbc9de9b5806bf0546afb0;p=dragonfireclient.git Show bare hand when no item is selected --- diff --git a/data/mods/default/textures/wieldhand.png b/data/mods/default/textures/wieldhand.png new file mode 100644 index 000000000..c4549e5ed Binary files /dev/null and b/data/mods/default/textures/wieldhand.png differ diff --git a/src/camera.cpp b/src/camera.cpp index 6c81c46e2..8f421e691 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -277,7 +277,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) // Position the wielded item v3f wield_position = v3f(45, -35, 65); - v3f wield_rotation = v3f(-100, 110, -100); + v3f wield_rotation = v3f(-100, 120, -100); if (m_digging_button != -1) { f32 digfrac = m_digging_anim; @@ -500,7 +500,9 @@ void Camera::wield(const InventoryItem* item, IGameDef *gamedef) else { // Bare hands - m_wieldnode->setVisible(false); + m_wieldnode->setSprite(gamedef->tsrc()->getTextureRaw("wieldhand.png")); + m_wieldnode->setScale(v3f(40)); + m_wieldnode->setVisible(true); } }