From: oilboi <47129783+oilboi@users.noreply.github.com> Date: Wed, 15 Apr 2020 03:36:55 +0000 (-0400) Subject: Fix more downgrade stuff for version 5.2.0 X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=ddd8d4a66b6ac7640f8cd8f53567a04850b2561c;p=crafter_client.git Fix more downgrade stuff for version 5.2.0 --- diff --git a/environment_effects.lua b/environment_effects.lua index b68c60e..0230ac0 100644 --- a/environment_effects.lua +++ b/environment_effects.lua @@ -42,23 +42,31 @@ minetest.register_globalstep(function(dtime) if scary_sound_player_timer > 300 then scary_sound_player_timer = math.random(-120,0) pos.y = pos.y + 1.625 - local light = minetest.get_node_light(pos) + --save this for version 5.3.0 + --local light = minetest.get_node_light(pos) + local light = 15 if pos.y < 0 and light <= 13 then minetest.sound_play("scary_noise",{gain=0.4,pitch=math.random(70,100)/100}) end end + ------------------------------------------------------ + --the water trickling timer water_trickling_timer = water_trickling_timer + dtime if water_trickling_timer > 0.4 then water_trickling_timer = 0 local is_water_near = minetest.find_node_near(pos, 3, {"main:waterflow"}) if is_water_near and not water_sound_handle then - water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0}) - minetest.sound_fade(water_sound_handle, 0.25, 0.1) + water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0.1}) + --save this for version 5.3.0 + --minetest.sound_fade(water_sound_handle, 0.25, 0.1) + --water_sound_handle = minetest.sound_play("stream", {loop=true,gain=0}) elseif not is_water_near and water_sound_handle then - minetest.sound_fade(water_sound_handle, -0.25, 0) + --save this for version 5.3.0 + --minetest.sound_fade(water_sound_handle, -0.25, 0) + minetest.sound_stop(water_sound_handle) water_sound_handle = nil end end