From: Dmitry Kostenko Date: Fri, 11 Feb 2022 22:00:41 +0000 (+0100) Subject: Apply texture matrix when rendering shadowmap X-Git-Tag: 2022.05~5^2~114 X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=97cb4048225969863365d3520657d64adf7040e3;p=dragonfireclient.git Apply texture matrix when rendering shadowmap Fixes shadows of animated sprite entities --- diff --git a/client/shaders/shadow_shaders/pass1_vertex.glsl b/client/shaders/shadow_shaders/pass1_vertex.glsl index a6d8b3db8..feee9467f 100644 --- a/client/shaders/shadow_shaders/pass1_vertex.glsl +++ b/client/shaders/shadow_shaders/pass1_vertex.glsl @@ -22,5 +22,5 @@ void main() tPos = getPerspectiveFactor(pos); gl_Position = vec4(tPos.xyz, 1.0); - gl_TexCoord[0].st = gl_MultiTexCoord0.st; + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; }