From: KG0104 <76601263+KG0104@users.noreply.github.com> Date: Fri, 13 Aug 2021 16:00:47 +0000 (+0200) Subject: Gegner durch Springen besiegen X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=91b9b022909c0405777ad2906b0961d36e7d79a8;p=SuperMouseAdventure.git Gegner durch Springen besiegen --- diff --git a/2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity b/2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity index bdf4015..6341981 100644 --- a/2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity +++ b/2DGame/Assets/Scenes/Green_Idyll/green_idyll_1.unity @@ -26949,7 +26949,7 @@ Rigidbody2D: m_LinearDrag: 0 m_AngularDrag: 0.05 m_GravityScale: 4 - m_Material: {fileID: 0} + m_Material: {fileID: 6200000, guid: a0e76db9e40770140a1212c57564ee2a, type: 2} m_Interpolate: 0 m_SleepingMode: 1 m_CollisionDetection: 0 diff --git a/2DGame/Assets/Scripts/Gegner/EnemyScript.cs b/2DGame/Assets/Scripts/Gegner/EnemyScript.cs index 84935f1..f7c87c0 100644 --- a/2DGame/Assets/Scripts/Gegner/EnemyScript.cs +++ b/2DGame/Assets/Scripts/Gegner/EnemyScript.cs @@ -14,7 +14,10 @@ public class EnemyScript : MonoBehaviour { if (enemyHealth <= 0) { - gameObject.SetActive(false); + GetComponent().enabled = false; + GetComponent().enabled = false; + GetComponent().gravityScale = 10; + Destroy(gameObject, 2); } } } diff --git a/2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs b/2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs index a034c66..d93dc37 100644 --- a/2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs +++ b/2DGame/Assets/Scripts/Maus/JumpOnEnemies.cs @@ -14,7 +14,7 @@ public class JumpOnEnemies : MonoBehaviour if(!enemyScript.spiky) { - enemyScript.enemyHealth -= 1; + enemyScript.enemyHealth -= 1; } } }