From: outfrost Date: Wed, 3 Jun 2020 20:32:37 +0000 (+0200) Subject: Turn off scene node transform gizmos X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=8db797f0a1546a6c38876345f30d0d60db5bf5cb;p=shadowclad.git Turn off scene node transform gizmos --- diff --git a/Makefile b/Makefile index cf09258..79a7f48 100644 --- a/Makefile +++ b/Makefile @@ -4,7 +4,7 @@ BUILDDIR ?= target/$(PLATFORM) SRCDIR ?= src CPPFLAGS ::= -iquotesrc/ $(CPPFLAGS) -CFLAGS ::= -g -std=c99 -Wall -Wextra -Wpedantic -Werror $(CFLAGS) +CFLAGS ::= -g -std=c99 -Wall -Wextra -Wpedantic -Werror -Wno-error=unused-function $(CFLAGS) LDFLAGS ::= $(LDFLAGS) LDLIBS ::= -lGL -lGLEW -lglut -lassimp $(LDLIBS) diff --git a/src/engine/render.c b/src/engine/render.c index 33b1625..bd4456b 100644 --- a/src/engine/render.c +++ b/src/engine/render.c @@ -6,6 +6,8 @@ #include "geometry.h" #include "performance.h" +#define RENDER_DEBUG_ 0 + float viewportAspectRatio = 1.0f; const Scene* cameraAnchor; @@ -66,7 +68,9 @@ static void renderScene(const Scene* scene, const Transform baseTransform) { glLoadTransposeMatrixf((const GLfloat*) &transform); glDisable(GL_LIGHTING); +#if RENDER_DEBUG_ drawAxes(); +#endif // RENDER_DEBUG_ glEnable(GL_LIGHTING); if (scene->solid) {