From: Dmitry Kostenko Date: Sun, 15 May 2022 19:44:55 +0000 (+0200) Subject: Initialize wield mesh color when wield_image is set X-Git-Tag: 2022.05~5^2~1 X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=8756b7a735084c6a80f5ab031fa1d889528d6fde;p=dragonfireclient.git Initialize wield mesh color when wield_image is set #12245 --- diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp index d5c191935..25b343573 100644 --- a/src/client/wieldmesh.cpp +++ b/src/client/wieldmesh.cpp @@ -386,6 +386,9 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che m_colors.emplace_back(); // overlay is white, if present m_colors.emplace_back(true, video::SColor(0xFFFFFFFF)); + // initialize the color + if (!m_lighting) + setColor(video::SColor(0xFFFFFFFF)); return; }