From: oilboi <47129783+oilboi@users.noreply.github.com> Date: Sun, 12 Apr 2020 18:47:31 +0000 (-0400) Subject: Update to 5.3.0-dev X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=87439767d26f746de14b826c52f5b94d9d65caf2;p=crafter_client.git Update to 5.3.0-dev --- diff --git a/player_input.lua b/player_input.lua index 358b05e..9851f5b 100644 --- a/player_input.lua +++ b/player_input.lua @@ -1,33 +1,3 @@ ---0 is nothing ---1 is up ---2 is down ---4 is left ---8 is right ---16 is jump ---32 is auxilary ---64 is sneak ---128 is left click ---256 is right click - ---make the data from get_key_pressed usable ---Thanks Thou shalt use my mods! -function minetest.get_control_bits(player) - local input = player:get_key_pressed() - local input_table = {} - --iterate through the table using the highest value first - local keys = {"rightclick","leftclick","sneak","aux","jump","right","left","down","up"} - for index,data in pairs(keys) do - local modifier = math.pow(2, 9-index) - if input >= modifier then - input_table[data] = true - input = input - modifier - else - input_table[data] = false - end - end - return(input_table) -end - --double tap running --set up our initial values @@ -61,21 +31,17 @@ minetest.register_globalstep(function(dtime) return end - local input = minetest.get_control_bits(minetest.localplayer) + local input = minetest.localplayer:get_control() local vel = minetest.localplayer:get_velocity() - --local oldvel = minetest.localplayer:get_last_velocity() + local oldvel = minetest.localplayer:get_last_velocity() --cancel running if the player bumps into something - --this doesn't work because the engine's collision detection is messed up - --[[ - print(vel.x,oldvel.x) if running == true and ((vel.x == 0 and oldvel.x ~= 0) or (vel.z == 0 and oldvel.z ~= 0)) then running = false bunny_hop = false run_discharge_timer = 0 state = 0 end - ]]-- --reset the run flag if running == true and (input.up == false or input.sneak == true or input.down == true) then