From: outfrost Date: Fri, 1 Feb 2019 13:53:34 +0000 (+0100) Subject: Move assets into assets/ directory X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=41fa7c1142a10c91ebed8352c520f5777454ea03;p=shadowclad.git Move assets into assets/ directory --- diff --git a/assets/TexturesCom_MetalGalvanized0045_1_seamless_S.tga b/assets/TexturesCom_MetalGalvanized0045_1_seamless_S.tga new file mode 100644 index 0000000..5520e55 Binary files /dev/null and b/assets/TexturesCom_MetalGalvanized0045_1_seamless_S.tga differ diff --git a/assets/level01.tga b/assets/level01.tga new file mode 100644 index 0000000..a86d22e Binary files /dev/null and b/assets/level01.tga differ diff --git a/assets/playercharacter.3ds b/assets/playercharacter.3ds new file mode 100644 index 0000000..9694b79 Binary files /dev/null and b/assets/playercharacter.3ds differ diff --git a/assets/wall01.3ds b/assets/wall01.3ds new file mode 100644 index 0000000..1b728af Binary files /dev/null and b/assets/wall01.3ds differ diff --git a/assets/wall01side.tga b/assets/wall01side.tga new file mode 100644 index 0000000..9132f17 Binary files /dev/null and b/assets/wall01side.tga differ diff --git a/level.c b/level.c index 31be493..0917319 100644 --- a/level.c +++ b/level.c @@ -29,7 +29,7 @@ static const char* replaceFileExtension(const AiString path, const char* ext); void initLevel() { - const AiScene* sceneData = importScene("out/assets/wall01.3ds"); + const AiScene* sceneData = importScene("assets/wall01.3ds"); blockWall01.sceneData = sceneData; if (sceneData != NULL) { const unsigned int numTextures = sceneData->mNumMeshes; @@ -49,8 +49,8 @@ void initLevel() { NULL, NULL, NULL, NULL, NULL, NULL) == AI_SUCCESS) { const char* textureFile = replaceFileExtension(originalTexturePath, ".tga"); size_t textureFileLength = strlen(textureFile); - char* texturePath = malloc(strlen("out/assets/") + textureFileLength + 1); - strcpy(texturePath, "out/assets/"); + char* texturePath = malloc(strlen("assets/") + textureFileLength + 1); + strcpy(texturePath, "assets/"); strncat(texturePath, textureFile, textureFileLength); TgaImage* textureImage = readTga(texturePath); if (textureImage == NULL) { @@ -74,7 +74,7 @@ void initLevel() { glBindTexture(GL_TEXTURE_2D, 0); } - buildLevelFromImage(readTga("out/assets/level01.tga")); + buildLevelFromImage(readTga("assets/level01.tga")); } void buildLevelFromImage(TgaImage* image) { diff --git a/player.c b/player.c index dfe41f3..c06a05d 100644 --- a/player.c +++ b/player.c @@ -11,7 +11,7 @@ static AiVector3D playerPos; void initPlayer() { - playerCharacter.sceneData = importScene("out/assets/playercharacter.3ds"); + playerCharacter.sceneData = importScene("assets/playercharacter.3ds"); // TODO import textures }