From: Elias Fleckenstein Date: Sat, 30 Oct 2021 15:38:33 +0000 (+0200) Subject: Remove unused code; decrease damage blinking time X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=202870769152d6b6bf5dddd7a00fd2cbb13969cc;p=SuperMouseAdventure.git Remove unused code; decrease damage blinking time --- diff --git a/2DGame/Assets/Scripts/Enemies/EnemyCollision.cs b/2DGame/Assets/Scripts/Enemies/EnemyCollision.cs index 4a29db3..16f49db 100644 --- a/2DGame/Assets/Scripts/Enemies/EnemyCollision.cs +++ b/2DGame/Assets/Scripts/Enemies/EnemyCollision.cs @@ -16,7 +16,7 @@ public class EnemyCollision : MonoBehaviour EnemyScript eS; - public float flashingTime = 0.3f; + public float flashingTime = 0.1f; private bool invulnerable = false; @@ -66,8 +66,6 @@ public class EnemyCollision : MonoBehaviour yield return new WaitForSeconds(flashingTime); } Physics2D.IgnoreLayerCollision(7, 8, false); - spriteRenderer.enabled = true; - trailRenderer.enabled = true; invulnerable = false; } } diff --git a/2DGame/Assets/Scripts/Mouse/PowerUps.cs b/2DGame/Assets/Scripts/Mouse/PowerUps.cs index 738ce6a..024ac44 100644 --- a/2DGame/Assets/Scripts/Mouse/PowerUps.cs +++ b/2DGame/Assets/Scripts/Mouse/PowerUps.cs @@ -4,9 +4,6 @@ using UnityEngine; public class PowerUps : MonoBehaviour { - public GameObject gardenCheese; - public SpriteRenderer mouseRenderer; - public bool mouseIsGardener; public void OnTriggerEnter2D(Collider2D collision)