From: Elias Fleckenstein Date: Wed, 24 Mar 2021 13:41:27 +0000 (+0100) Subject: Enable antialiasing X-Git-Url: https://git.lizzy.rs/?a=commitdiff_plain;h=1ebc7f3cfaa13a927fc8a3111dea31204ab3078d;p=dragonblocks3d.git Enable antialiasing --- diff --git a/src/render_engine.cpp b/src/render_engine.cpp index eeebd0c..1b42339 100644 --- a/src/render_engine.cpp +++ b/src/render_engine.cpp @@ -15,26 +15,26 @@ using namespace dragonblocks; void RenderEngine::render(double dtime) { glClearColor(sky.r, sky.g, sky.b, 1.0); CHECKERR - + /* glEnable(GL_CULL_FACE); CHECKERR glCullFace(GL_BACK); CHECKERR glFrontFace(GL_CW); CHECKERR */ - + glEnable(GL_DEPTH_TEST); CHECKERR glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); CHECKERR - + dvec2 window_size = window->getSize(); mat4 projection_matrix = perspective(radians(fov), window_size.x / window_size.y, 0.01, render_distance); - + mat4 view_matrix = camera->getViewMatrix(); - + Frustum frustum(projection_matrix * view_matrix); - + scene->render(dtime, &frustum, projection_matrix, view_matrix, sky); - + window->swapBuffers(); CHECKERR glfwPollEvents(); CHECKERR } @@ -49,14 +49,16 @@ RenderEngine::RenderEngine() if (! glfwInit()) { throw runtime_error("Failed to initialize GLFW"); } + + glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - + window = Window::create(this); camera = new Camera; scene = new Scene; - + GLenum glew_init_err = glewInit(); if (glew_init_err != GLEW_OK) { throw runtime_error("Failed to initialize GLEW");