]> git.lizzy.rs Git - minetest.git/commitdiff
Make server-side soundpacks possible serversoundpack
authorElias Fleckenstein <eliasfleckenstein@web.de>
Fri, 26 Mar 2021 10:00:58 +0000 (11:00 +0100)
committerElias Fleckenstein <eliasfleckenstein@web.de>
Fri, 26 Mar 2021 10:00:58 +0000 (11:00 +0100)
src/server.cpp

index a8d45278308b940a5336f0602e0336f861d7bd90..a6e7a6a4dfd65d7597c90e117a343d21e665512e 100644 (file)
@@ -2501,6 +2501,7 @@ void Server::fillMediaCache()
        paths.push_back(getBuiltinLuaPath() + DIR_DELIM + "locale");
        fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
        fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
+       fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "sounds");
        m_modmgr->getModsMediaPaths(paths);
 
        // Collect media file information from paths into cache