* `set_inventory_formspec(formspec)`
* Redefine player's inventory form
* Should usually be called in `on_joinplayer`
+ * If `formspec` is `""`, the player's inventory is disabled.
* `get_inventory_formspec()`: returns a formspec string
* `set_formspec_prepend(formspec)`:
* the formspec string will be added to every formspec shown to the user,
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
- if (!client->modsLoaded()
- || !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
- TextDest *txt_dst = new TextDestPlayerInventory(client);
- auto *&formspec = m_game_ui->updateFormspec("");
- GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
- &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
+ if (client->modsLoaded() && client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
+ delete fs_src;
+ return;
+ }
- formspec->setFormSpec(fs_src->getForm(), inventoryloc);
+ if (fs_src->getForm().empty()) {
+ delete fs_src;
+ return;
}
+
+ TextDest *txt_dst = new TextDestPlayerInventory(client);
+ auto *&formspec = m_game_ui->updateFormspec("");
+ GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
+ &input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
+
+ formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}