itemstring = core.itemstring_with_palette(itemstring, node.param2)
end
-- FIXME: solution needed for paramtype2 == "leveled"
- local vsize
- if def.visual_scale then
- local s = def.visual_scale * SCALE
- vsize = vector.new(s, s, s)
+ local s = (def.visual_scale or 1) * SCALE
+ if def.drawtype == "mesh" then
+ s = s * 0.5
end
self.object:set_properties({
is_visible = true,
wield_item = itemstring,
- visual_size = vsize,
+ visual_size = vector.new(s, s, s),
glow = def.light_source,
})
end