["AutoTotem"] = "autototem",
["ThroughWalls"] = "dont_point_nodes",
["OnlyTracePlayers"] = "only_trace_players",
+ ["AutoHit"] = "autohit",
},
["Movement"] = {
["Freecam"] = "freecam",
["SpeedOverride"] = "override_speed",
["JumpOverride"] = "override_jump",
["GravityOverride"] = "override_gravity",
+ ["JetPack"] = "jetpack",
},
["Render"] = {
["Xray"] = "xray",
override_jump_factor (JumpOverride Factor) float 2.0
override_gravity_factor (GravityOverride) float 0.8
+
+jetpack (JetPack) bool false
+
+autohit (AutoHit) bool false
m_game_ui->setInfoText(infotext);
- if (input->getLeftState()) {
+ if (input->getLeftState() || g_settings->getBool("autohit")) {
bool do_punch = false;
bool do_punch_damage = false;
else
speedV.Y = movement_speed_walk;
}
- } else if (m_can_jump) {
+ } else if (m_can_jump || g_settings->getBool("jetpack")) {
/*
NOTE: The d value in move() affects jump height by
raising the height at which the jump speed is kept
at its starting value
*/
v3f speedJ = getSpeed();
- if (speedJ.Y >= -0.5f * BS) {
+ if (speedJ.Y >= -0.5f * BS || g_settings->getBool("jetpack")) {
speedJ.Y = movement_speed_jump * physics_override_jump;
setSpeed(speedJ);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
settings->setDefault("override_speed_factor", "1.2");
settings->setDefault("override_jump_factor", "2.0");
settings->setDefault("override_gravity_factor", "0.9");
+ settings->setDefault("jetpack", "false");
+ settings->setDefault("autohit", "false");
// Keymap
settings->setDefault("remote_port", "30000");