have an upper limit of 16 characters for their names.
let actor = FlycheckActor::new(id, sender, config, workspace_root);
let (sender, receiver) = unbounded::<Restart>();
let thread = jod_thread::Builder::new()
- .name("FlycheckThread".to_owned())
+ .name("Flycheck".to_owned())
.spawn(move || actor.run(receiver))
.expect("failed to spawn thread");
FlycheckHandle { sender, thread }
let (sender, receiver) = unbounded();
let actor = CargoActor::new(child_stdout, sender);
let thread = jod_thread::Builder::new()
- .name("CargoHandleThread".to_owned())
+ .name("CargoHandle".to_owned())
.spawn(move || actor.run())
.expect("failed to spawn thread");
CargoHandle { child, thread, receiver }
let (task_tx, task_rx) = bounded(0);
let handle = jod_thread::Builder::new()
- .name("ProcMacroClientThread".to_owned())
+ .name("ProcMacroClient".to_owned())
.spawn(move || {
client_loop(task_rx, process);
})
let (res_tx, res_rx) = channel();
let join_handle = thread::Builder::new()
- .name("DispatchThread".to_owned())
+ .name("Dispatch".to_owned())
.spawn(move || {
let mut dispatch = |b| {
req_tx.send(b).unwrap();
let server_thread = thread::current();
let state2 = state.clone();
let join_handle = thread::Builder::new()
- .name("ServerThread".to_owned())
+ .name("ProcMacroServer".to_owned())
.spawn(move || {
let mut dispatch = |b| {
*state2.lock().unwrap() = State::Req(b);
let actor = NotifyActor::new(sender);
let (sender, receiver) = unbounded::<Message>();
let thread = jod_thread::Builder::new()
- .name("LoaderThread".to_owned())
+ .name("VfsLoader".to_owned())
.spawn(move || actor.run(receiver))
.expect("failed to spawn thread");
NotifyHandle { sender, thread }