return false;
}
- server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
+ server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr,
+ false, nullptr, error_message);
server->start();
return true;
bool simple_singleplayer_mode,
Address bind_addr,
bool dedicated,
- ChatInterface *iface
+ ChatInterface *iface,
+ std::string *on_shutdown_errmsg
):
m_bind_addr(bind_addr),
m_path_world(path_world),
m_thread(new ServerThread(this)),
m_clients(m_con),
m_admin_chat(iface),
+ m_on_shutdown_errmsg(on_shutdown_errmsg),
m_modchannel_mgr(new ModChannelMgr())
{
if (m_path_world.empty())
// Execute script shutdown hooks
infostream << "Executing shutdown hooks" << std::endl;
- m_script->on_shutdown();
+ try {
+ m_script->on_shutdown();
+ } catch (ModError &e) {
+ errorstream << "ModError: " << e.what() << std::endl;
+ if (m_on_shutdown_errmsg) {
+ if (m_on_shutdown_errmsg->empty()) {
+ *m_on_shutdown_errmsg = std::string("ModError: ") + e.what();
+ } else {
+ *m_on_shutdown_errmsg += std::string("\nModError: ") + e.what();
+ }
+ }
+ }
infostream << "Server: Saving environment metadata" << std::endl;
m_env->saveMeta();
bool simple_singleplayer_mode,
Address bind_addr,
bool dedicated,
- ChatInterface *iface = nullptr
+ ChatInterface *iface = nullptr,
+ std::string *on_shutdown_errmsg = nullptr
);
~Server();
DISABLE_CLASS_COPY(Server);
ChatInterface *m_admin_chat;
std::string m_admin_nick;
+ // if a mod-error occurs in the on_shutdown callback, the error message will
+ // be written into this
+ std::string *const m_on_shutdown_errmsg;
+
/*
Map edit event queue. Automatically receives all map edits.
The constructor of this class registers us to receive them through