fastdig (Fast Dig) bool false
-prevent_natural_damage (Prevent Natural Damage e.g Fall Damage) bool true
+prevent_natural_damage (Prevent Fall Damage) bool true
freecam (Move around freely) bool false
increase_tool_range (Increase Tool Range) bool true
-killaura_fast (Enable fast Killaura) bool true
-
hud_flags_bypass (Enable HUD Flags Bypass) bool true
+antiknockback (Anti Knockback) bool false
const NodeDefManager *nodedef = map.getNodeDefManager();
if (g_settings->getBool("killaura")) {
- LocalPlayer *player = env.getLocalPlayer();
- v3f player_pos = player->getPosition();
- ItemStack selected_item, hand_item;
- const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
std::vector<DistanceSortedActiveObject> allObjects;
env.getActiveObjects(shootline.start, shootline.getLength() + 10.0f, allObjects);
const v3f line_vector = shootline.getVector();
aabb3f offsetted_box(selection_box.MinEdge + pos, selection_box.MaxEdge + pos);
boxLineCollision(offsetted_box, shootline.start, line_vector, &intersection, &normal);
PointedThing pointed(id, intersection, normal, (intersection - shootline.start).getLengthSQ());
- if (g_settings->getBool("killaura_fast"))
- client->interact(INTERACT_START_DIGGING, pointed);
- else {
- runData.selected_object = obj;
- handlePointingAtObject(pointed, tool_item, player_pos, false);
- }
+ client->interact(INTERACT_START_DIGGING, pointed);
break;
}
}
settings->setDefault("killaura", "falses");
settings->setDefault("no_hurt_cam", "false");
settings->setDefault("increase_tool_range", "true");
- settings->setDefault("killaura_fast", "true");
settings->setDefault("hud_flags_bypass", "true");
settings->setDefault("antiknockback", "false");