I'm not sure if this LFSR is the same one used by the hardware or is
arbitrary, but it matches the noise sequence used by all other snes
emulators I looked at.
#include "fns.h"
u8int dsp[256], dspstate;
-u16int dspcounter, noise;
+u16int dspcounter, noise = 0x8000;
static s16int samp[2], echoin[2];
enum {
}
if(dspcounter-- == 0)
dspcounter = 0x77ff;
+ if(envyes(dsp[FLG] & 0x1f))
+ noise = (noise << 13 ^ noise << 14) & 0x8000 | noise >> 1 & ~1;
break;
case 31: voice(0, 4); voice(2, 1); break;
}