--remember to delete spawnpoint when bed removed
local mod_storage = minetest.get_mod_storage()
-local time_night = {19500,4750}
+local time_night = {begin = 19000, ending = 5500}
--node boxes are from mineclone2
local function create_spawnpoint(pos,clicker)
- local name = clicker:get_player_name()
- local string_pos = minetest.pos_to_string(pos)
- mod_storage:set_string(name, string_pos)
- minetest.chat_send_player(name, "YOUR RESPAWN POINT HAS BEEN SET!")
+ local time = minetest.get_timeofday() * 24000
+
+ if time > time_night.begin or time < time_night.ending then
+ local name = clicker:get_player_name()
+ local string_pos = minetest.pos_to_string(pos)
+ mod_storage:set_string(name, string_pos)
+ minetest.chat_send_player(name, "Your respawn point has been set!")
+ minetest.set_timeofday(time_night.ending/24000)
+ else
+ minetest.chat_send_player(clicker:get_player_name(), "You can only sleep at night!")
+ end
end
--delete player spawnpoint if remove bed
local pos2 = minetest.string_to_pos(string_pos)
if vector.equals(pos,pos2) then
mod_storage:set_string(name, "")
- minetest.chat_send_player(name, "YOUR RESPAWN POINT HAS BEEN REMOVED!")
+ minetest.chat_send_player(name, "Your respawn point has been removed!")
end
end
end
create_spawnpoint(vector.add(pos,facedir),clicker)
end,
})
+minetest.register_craft({
+ output = "bed:bed",
+ recipe = {
+ {"main:leaves", "main:leaves", "main:leaves"},
+ {"main:wood", "main:wood", "main:wood"},
+ },
+})