}
if (!list_to) {
infostream << "IMoveAction::apply(): FAIL: destination list not found: "
- << "to_inv=\""<<to_inv.dump() << "\""
+ << "to_inv=\"" << to_inv.dump() << "\""
<< ", to_list=\"" << to_list << "\"" << std::endl;
return;
}
return;
}
- if ((u16)to_i > list_to->getSize()) {
+ if (from_i < 0 || list_from->getSize() <= (u32) from_i) {
+ infostream << "IMoveAction::apply(): FAIL: source index out of bounds: "
+ << "size of from_list=\"" << list_from->getSize() << "\""
+ << ", from_index=\"" << from_i << "\"" << std::endl;
+ return;
+ }
+
+ if (to_i < 0 || list_to->getSize() <= (u32) to_i) {
infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: "
- << "to_i=" << to_i
- << ", size=" << list_to->getSize() << std::endl;
+ << "size of to_list=\"" << list_to->getSize() << "\""
+ << ", to_index=\"" << to_i << "\"" << std::endl;
return;
}
+
/*
Do not handle rollback if both inventories are that of the same player
*/