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+DRAGONBLOCKS BEDROCK EDITION
+Written in C++
+An Open Source Project by Elias Fleckenstein
+
+1. General
+ 1.1. What this is about
+ Dragonblocks originaly was a Browsergame I made that should be some kind of 2D Minetest (Minetest (www.minetest.net) is a game similar to
+ Minecraft, except Minetest is free & open source and is meant to be modded). The JavaScript Edition is hosted at www.dragonblocks.tk and
+ further developed then this C++ Version, through the C++ Version has advantages like map saving and lot larger map. I decided to call the
+ C++ Version "Bedrock Edition" as a joke for the Minecraft C++ Version is Called Bedrock or Pocket Edition.
+ 1.2. Version
+ This is the Dragonblocks Bedrock Edition 3.0.
+ 1.4. Bugs
+ Please Report Bugs to eliasfleckenstein@web.de.
+ 1.5. License
+ Copyright 2020 Elias Fleckenstein <eliasfleckenstein@web.de>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
+ MA 02110-1301, USA.
+
+2. Starting the Game
+ 2.1. Platform Compability
+ This Game was developed on linux, therefore following instructions are only for linux users, basically because I have no idea how to
+ port the game to other platforms. Feel free to add building instructions for other systems over github.
+ 2.3. Download
+ You can download the game using git:
+ $ git clone https://github.com/EliasFleckenstein03/dragonblocks.git
+ 2.2. Dependencies:
+ You need Freeglut, OpenGl, Cmake, Liblua and Libpng.
+ If you are on Debian/Ubuntu You can install them over apt:
+ $ sudo apt install liblua5.3-dev freeglut3-dev libgl1-mesa-dev cmake libpng-dev
+ 2.3. Building
+ to Build dragonblocks run:
+ $ cd dragonblocks
+ $ cmake .
+ $ make
+ 2.4. Exectute
+ 2.4.1. Run-In-Place
+ Invoke dragonblocks by typing:
+ $ cd dragonblocks
+ $ bin/dragonblocks --worldname <your_worldname>
+ To see a list of worlds do:
+ $ bin/dragonblocks --worldlist
+ You can select a world from this list or create a new one.
+ For more info run:
+ $ bin/dragonblocks --help
+ 2.4.2. Installation
+ You can install dragonblocks by doing:
+ $ sudo ./install.sh
+ It will copy the dragonblocks directory to /usr/share/dragonblocks and place a script in
+ /usr/bin/dragonblocks that starts dragonblocks.
+
+3. Developing
+ 3.1. The Lua Modding API
+ If you want to add a lua file to the game, place it in the game folder and add a dofile() in game/init.lua
+ Note: The lua api currently consists of only two functions. If you want to add something I'm open to ideas or code.
+ dragonblocks.register_node(obj)
+ Register a new node
+ obj has to contain:
+ name: string - the itemstring. It should follow the convention "modulename:nodename"
+ texture: string - the texture path. Textures should be placed in the textures folder and have to be 16 x 16 px.
+ obj can contain:
+ stable: boolean - Nodes like water or air are unstable. [default = true]
+ hidden: boolean - The Node will be hidden in the invenotry. [default = false]
+ translucent: boolean - Whether the node's texture should be transparent. [default = false]
+ dragonblocks.log(text)
+ Log something.
+ 3.2. The C++ API
+ The C++ API is probably to big to explain here, but if you do C++ you should understand it. In case you have questions, feel free to
+ ask them on github. You can also contribute code if you want.